Current official roster

Omniraptor

Find stats, play style, strengths, weaknesses, and group information for Omniraptor in Evrima.

Carnivore
Max size 4.0 m
Max weight 395 kg
Max speed 46.8 km/h
Max group 8

Omniraptor

Gameplay guide

This profile gathers useful information for choosing this dinosaur, understanding its role, and preparing a Gateway session.

Play style

Pack bleed harasser

Omniraptor plays as a mobile pack hunter. It is not looking for a fair heavy duel: isolate, exhaust, latch, bleed, then leave before the target can answer cleanly. Solo Omni remains dangerous against small prey, but its true ceiling appears when several Omnis rotate pounces and cover exits.

Play style

Active abilities

Left click

Primary bite

Left click remains the simple bite. It finishes wounded targets, protects a pounce exit, or punishes a small opponent crossing too close. Omni should not rely on it to win heavy trades.

Right click

Pounce / latch

Pounce is the signature tool: Omni launches at a target to latch and apply bleed pressure. It should be used when the target is isolated, low on stamina, or badly turned. A poor pounce exposes Omni to a fall, stomp, or counter-attack.

During latch

Latch control

Once latched, positioning matters as much as the attack itself. Omni should seek a hard-to-contest slot, read the target's movement, and release before the opponent or its group turns the latch into a trap.

Group coordination

Pack pressure

Omni gets most of its value in a group. One raptor forces a dodge; several Omnis can rotate angles, keep the target moving, and build bleed without offering a clean frontal duel.

Stats

Max force
65
Preferred food
Herrerasaurus, Pachycephalosaurus, Ceratosaurus, Kentrosaurus, Carnotaurus, Diabloceratops, Troodon, Deer, Rabbit, Dryosaurus, Psittacosaurus, Gallimimus, Maiasaura

Sources

Sources
In-game roster, Game data, Official Steam, Wiki
Status
Officially confirmed
Verification
Aug 29 at 10:13
Omniraptor

Attacks

  • Primary bite
  • Pounce / latch on isolated targets
  • Bleed pressure through repeated pounces
  • Directional bite for short angle correction

Strengths

  • Pack limit of 8, ideal for coordinating multiple attack angles
  • Mobile and fast, able to choose angles instead of staying in front
  • Strong bleed pressure through repeated pounces
  • Excellent at exhausting a target through short engagement windows
  • Can force an isolated target to panic, turn, and spend stamina

Weaknesses

  • Fragile against heavy bites, tail hits, and stomps
  • Pounce commits its position and can be punished if read
  • Far less oppressive alone than in a coordinated pack
  • Depends on stamina to enter, exit, and keep pressure
  • Poor target choice, especially too heavy or well protected, quickly turns the fight

Official notes

Selection-screen data: Preferred Food Herrerasaurus, Pachycephalosaurus, Ceratosaurus, Kentrosaurus, Carnotaurus, Diabloceratops, Troodon, Deer, Rabbit, Dryosaurus, Psittacosaurus, Gallimimus, Maiasaura. Basic Max Weight 395.0, Basic Max Speed 1300.0, Basic Max Bite Force 65.0, Basic Max Group Size 8. The game now uses Omniraptor for the playable previously known as Utahraptor in the EVRIMA ecosystem. Official notes describe pounce as the raptor's central tool: latch onto a target, apply pressure, and force the opponent to respond instead of simply fleeing. Later official notes mention pounce slots and adjustments, confirming that positioning during the latch is part of the mechanic.

Community notes

Evrima Quick Guide matches the selection screen: 395 kg, 46.8 km/h, 65 bite force, and a pack limit of 8. Raw speed 1300 converts to 46.8 km/h with the 0.036 multiplier. The EVRIMA wiki preserves the Utahraptor/Omniraptor history and describes a mobile pack carnivore built around pounce, bleed, and short engagements.

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