Primary bite
Left click remains the simple bite. It finishes wounded targets, protects a pounce exit, or punishes a small opponent crossing too close. Omni should not rely on it to win heavy trades.
Current official roster
Find stats, play style, strengths, weaknesses, and group information for Omniraptor in Evrima.
Omniraptor
This profile gathers useful information for choosing this dinosaur, understanding its role, and preparing a Gateway session.
Play style
Isolate a target, alternate bites and pounces, then retreat with stamina in reserve. While latched, hold left click for damage or right click for bleed mode. In a pack, coordinate latches and cover exits.
Features
Left click remains the simple bite. It finishes wounded targets, protects a pounce exit, or punishes a small opponent crossing too close. Omni should not rely on it to win heavy trades.
Right click launches the latch. Once attached, choose neutral, damage or bleed mode below. Save stamina to leave before a forced dismount and its brief stun.
Hold the button instead of repeatedly clicking. Check the animation change: the raptor pulls its head back to tear flesh.
Repeated applications can build up bleeding: initially slight, it can become more pronounced over successive latches. This mode takes practice to choose attack windows, manage stamina and dismount in time. Check the claw animation to recognize the active mode.
A separate mode from holding either attack button.
Switch slots. Leave before exhaustion; trees and obstacles can knock you off and expose you to a counter-attack.
Can pin prey depending on relative weight.
Several Omnis can bring a target down; relative weight matters.
Aim with the camera; depends on alternate-attack settings.
Look up for a bite; down for a kick.
Omni gets most of its value in a group. One raptor forces a dodge; several Omnis can rotate angles, keep the target moving, and build bleed without offering a clean frontal duel.
Compatible with official servers
The 'Ombre fauve' composition adapts a woodland inspiration to your Omniraptor's palette, with muted tones and restrained contrasts.
To get this skin, open this page on your computer.
Before importing the code, manually select Pattern4 under “Pattern” and “Default” under “Theme”, even if these values already appear selected. Check that the colour sections are displayed, then import the code.
Share a short tip about this dinosaur. Useful tips rise to the top; tips flagged as outdated move down.
Be the first to share a tip.
Selection-screen data: Preferred Food Herrerasaurus, Pachycephalosaurus, Ceratosaurus, Kentrosaurus, Carnotaurus, Diabloceratops, Troodon, Deer, Rabbit, Dryosaurus, Psittacosaurus, Gallimimus, Maiasaura. Basic Max Weight 395.0, Basic Max Speed 1300.0, Basic Max Bite Force 65.0, Basic Max Group Size 8. The game now uses Omniraptor for the playable previously known as Utahraptor in the EVRIMA ecosystem. Official notes describe pounce as the raptor's central tool: latch onto a target, apply pressure, and force the opponent to respond instead of simply fleeing. Later official notes mention pounce slots and adjustments, confirming that positioning during the latch is part of the mechanic.
Evrima Quick Guide matches the selection screen: 395 kg, 46.8 km/h, 65 bite force, and a pack limit of 8. Raw speed 1300 converts to 46.8 km/h with the 0.036 multiplier. The EVRIMA wiki preserves the Utahraptor/Omniraptor history and describes a mobile pack carnivore built around pounce, bleed, and short engagements. The Reddit thread “How do we always lose???” highlights holding the button while latched instead of repeatedly clicking. Mastery takes practice: recognize animations, choose the right mode, manage stamina and coordinate exits. Players report an animation bug; check the animation change when activating a mode. Players also describe bleeding building up with repeated applications; no exact stacking threshold or rate is claimed here.