Hey Islanders,
Tear apart your prey and treat yourself to their innards. Update 6 brings forth the first iteration of gore, gifting each dinosaur with a plethora of delectable organs to feast upon. Meat, fresh and otherwise will impact your diet positively or negatively based on what part of a corpse you eat and how old it is. Utilize scent to select the best bits for yourself, leaving the rest for the scavengers. A discerning carnivore is drawn to death but wary of decay.
Changelog 0.10.69.19
Additions
Added new diet combinations and effects
Added Thrash ability for carnivores. Hold LMB and move camera to the left/right quickly while carrying a corpse to initiate it
Added experimental human character. Toggle on with bEnableHumans=true in server Game.ini
Added Pterodactylus Scavenger AI
Added support for Eye Colour customisation in skin system
Added extra condition to destroy fruits if they fall down from landscape
Added chicken pinned animation
Added support for default pinned and pinned front animations
Added support for night vision range to scale with growth and diets
Added new Compsognathus animations and some changes to sessions
Added breath to end of Carnotaurus pain sounds
Gave all dinos a small z offset on camera when landing (jump or fall)
Added compression and limiting to master soundclass
Setup large hollow wood footstep sounds Setup Large nature (firm) wood footsteps
Added new system for corpse scent
Added support for custom corpse scenting ranges
Added minimum camera height for very little dinos
Added angle check when performing "near pounce"
Added Pickup special condition for Pteranodon
Added new Dryosaurus dodge
Added sounds to chicken idle and attack
Setup blunt impacts for abilities hit
Added sounds to new Dryosaurus dodge
Added New blood VFX for different attack types
Added Camera lock when eating/drinking
Added more frog sounds to swamp night ambience
Added more daytime swamp one shots
Added lots more jungle bird one shot sounds
Added more sounds to jungle, more ambient sound tweaks
Added flies on non-fresh corpses
Added more tree creak one shots
Added wind one shots to beach ambiencezone
Added support for latch climbing out of water
Added more coastal bird and land fauna one shots to beach ambience
Added jump Fixed to Hypsilophodon and Pteranodon
Added support for swimming in sloped water (rivers)
Added slowdown the mouse sensitivity for the camera lock
Added jungle night ambience to overcast cue
Added system to prevent human head/camera clipping in walls
Added system to prevent camera clipping in walls for dinos when zoomed in
Added game settings to show fps/ping and disable physics foliage
Added new loading screen
Added footsteps to boar locomotion animation
Added footsteps to chicken, deer, goat, frog, turtle
Added human kick sound cues
Added sounds when colliding with foliage
Added human footstep audio
Added new Ribs Meat mesh and Skeleton Mesh for most playables
Setup all dinos gore Morphs
Added AMD FSR2 plugin
Added more game settings for DLAA, NIS and FSR2
Added support to attack corpses in order to expose the organs (must hit middle)
Setup eyes blink and white eyes for corpses
Added ability to attack burrows
Added support for different directional montages for swimming on surface or underwater
Added solution to organs sometimes falling through floor after it is tossed
Added Pachycephalosaurus Headbutt Pre audio
Added different scent icons for rotten corpses and bones
Added new fleshimpact sound to attacking corpses
Added crouched kick animation for human
Added organ types to avoid cannibalism
Added some human accessories, replaced bodysuit
Added human lunged pose
Added new line of sight check for AI
Added Hypsilophodon Spit clean for humans
Added some loading screen hints
Added can't grab message when close to a too heavy fruit
Added living check to knockdowns
Added support for meat chunks/gore to have Rotten shader
Added rotten overtime for organs, if they exist on the body
Enhancements
Made faction select nest button green when public eggs are available Made charge cancel when running off a ledge
Improved swimming movement
Material corrections to dinosaurs Made carnivores to stop movement completely if eating a corpse is succesful Made Deinosuchuss not receive eat hint when getting close to a corpse if lunge carrying
Reduced juv Pachycephalosaurus 3 call volume
Improved latch accuracy, reduced trace calls, added capsule rotation
Small performance improvements for Schooling fishes Made Stegosaurus not drop stuff in mouth if tail attack, but drops if a target is impaled Visual adjustments to Lunge Jungle foliage across the board color corrected
Improved latch rotation, reduced jittering
Reduced acceleration rate for Pteranodon running takeoff
Small change to Carnotaurus pinned loop copy (used for lunge) Some improvements to medium footsteps intensity and volume
Adjusted Skin/Faction/Char/SpawnZone panels to allow going back from/to skin system
Adjusted Elite fish weights
Improved Omniraptor pounce dismount animation
Avoid screen hints when in spec mode
Adjusted pickup speeds overall
Give player small alert with stomach flashing when near to vomit
Enabled scent when in mud
Volume adjustment to Deinosuchus and Stegosaurus call Slightly reduced UI sounds volume Vocal volume balancing, reduced limiter post gain slightly
Reduced attenuation falloff on underwater movement sounds
Restored swimming end solution Enable Hypsilophodon spit in mud Made eggs auto rot if the occupier dies
Removed cooldown if the attack cancels
Made Carnotaurus charge trace length velocity based
Improved resting transition for Deinosuchus with fractured legs
Balance and improvements to beach ambiences audio Tweaked plains ambient sounds Made anti gamma slightly brighter instead of black
Updated DLSS plugin
Force Pteranodon to fall if pounced and flight had started
Adjusted Crab, frog, chicken and rabbit weights
Made directional attacks uncrouch the player Made reseting requested speed possible when unpossessed Avoid battle musics if damager or target are too small in comparison Avoid pounce to cancel charge Disabled knockdown and stagger on lunged dinos
Updated Diet status info in profiler UI
Below server name, also show player amount in dino profiler Made courting only require one animation loop Made Dryosaurus dodge blend in durations shorter Slightly increased navigation radius finder for rabbits Slightly reduced volume of Deinosuchus calls Made scent widget show only 90 degrees instead of 360
Adjusted Pteranodon carry location
Replaced old blood splatters from normal attacks Optimizations to multiple shader Blocked Lunge, Pounce and Headbutt during Hatchling stage Block Pickup during Hatchling Stage Made juvenile pouncers take more stamina damage, made stamina damage be based on the bucker's attack power
Increased distance for rabbit to burrow when character nearby
Removed forced Compsognathus spawn on nest build
Adjusted velocity limit for latching onto a wall to make it easier for juvs
Increased AI predator avoidance distance
Improved scav flee directions
Increased Dryosaurus dodge stamina cost to match jump
Made nest building be cancelled when the abiltiy ends in any way Greatly reduced water refraction from the underside on the swamp material
Adjusted gravity with dino growth
Increased delay for when check speeds should start, to avoid issues when load takes too long
Changed Utahraptor to Omniraptor
River material height lowered around camera Made quick log perform a save and reload instead of repossessing
Reduced the wind on the water lilies
Removed a couple of busy loops from coastal ambience bedding
Improved air turn behaviour after releasing/jumping off from latching latch
Avoid camera lock if moving while grazing Made latch jump off follow the camera pitch Gave flies a floor offset when spawned
reduced jungle tree creak one shots volume
Reduced plains morning birds one shots to just songbirds and balanced with one shots volume
Made certain fruits to break when hitting the floor when falling from the tree, such as coconut, papaya and jackfruit Gave Camera lock a default 30º offset in any direction
Improved swimming in sloped water
Optimized swimming on horizontal water Made claw swipe sound occlude underwater, reduced volume of Hypsilophodon feathers
Updated Carnivores diets
Made flies to despawn if corpse is carried/dragged, then re spawn when dropped
Increased volume variability of jungle and swamp one shots
Made bucking ability end when out of stamina Avoid Flies to spawn when corpse is in water
Increased dino air control from 0.05 to 0.15
Made nest incubation time update when laying eggs Made drinking prompt only show when walking Adapts the camera lock right or left depending which direction player were looking before locking the camera during eat/drink Made Pteranodon Max zoom shorter when flying Disabled bone fracture when parrying headbutt and almost nullified damage Adjustments to vocal curves and attenuations Made compies sprint and more reactive when harrassing
Increased food values for some small animals such as rabbit, frog, crab and chicken (might be too much now)
Disabled tap to sprint when swimming
Improved Pterodactylus wing flaps and added membrane sound layer
Changed human sprint animation
Improved system preventing looking down your own neck as a human
Replaced human swim forward animations
Improved swimming hand pose
Improved human carrying hand pose
Replaced deep mud med walk and trot footsteps Replaced small deep mud trot and walk footsteps
Improved human resting pose
Improved human sleep pose
Changed corpse smell timer end condition
Made flies to also try to spawn during carcass phase Set up prone enter/exit animations Disabled meat chunks pickup when corpse has changed to skeleton
Updated non nav mesh movement system
Disabled sideways prone movement Disabled being prone in water Disabled human wallowing
Enabled moving onto mud while crouched/prone
Made fruits to have overall more food Decreased Pteranodon swim slow speed Disabled float in water once full skeleton
Enabled going crouched and prone in mud
Adjusted flashlight spotlight location
Avoided camera lock when wallowing Allow Scent when carrying or dragging something Made turtle call less frequently
Updated medium and large gore sounds, adjustments to gore sound synch for Carnotaurus and Deinosuchus eat, pick up and swallow animations
Updates to pounce to reduce jitterings
Improved Headbutt stuttering caused by lag compensation
Avoided wallow hint for humans Made zoom scale more with dino size
Updated small gore sounds and updated gore sound synch on Pteranodon and Omniraptor eat, grab and swallow animations
Improvements to Deinosuchus adult and juvenile eat animations gore sounds Improvements to Deinosuchus grab and swallow sounds Made trying to latch uncrouch the player Made Carnotaurus cancel charging if it breaks its legs Disabled eating/drinking when moving Made Grazing to have half the walk speed and half the rotation rate Disabled Deinosuchus water sense effects on the surface Made leaving a group make you lose access to your nest, but keep it for the other player as a single parent Made courting lose access to the current nests of both players Made dinos unpair when kicked from a group Avoided being able to Thrash skeletons Avoided Thrash ability when flying
Improved fish reaction and flee speeds
Disabled speed check for grazing and swallowing, adjusted eating/drinking to trot speed Avoid herbivores to be able to attack corpses Slowed down human eating loop
Improved human camera when going prone while looking far off to the side
Adjusted corpse smell ranges
Made carcass use the normal scent icon Made chunks/organs not "teleport" when dropped from mouth Turned the opacity of the river underwater surface up Trimmed silence at beginning of gore impact large sound Made Pteranodon not drop things when crashing Made food type update on the corpse smell sphere Made nutrients to decay slower than hunger
Reduced size of skin code text in dino profiler
Changed diet indicator colors
Allow moving while swallowing Avoid camera lock when swallowing
Changed blood locked icon visibility order
Disabled thrash while swimming
Improved human flashlight grip
Updated feeding to work with the new diet system
Made feeding impossible if hunger and thirst are 0% and the dino has no nutrients Imported Fixed human clothes, changed pants, added baseball hat
Increased food value for Melon
Improved human flashlight
Disabled flashlight while eating or drinking Optimization to blood decal shader. Avoid Hatchlings to be able to open bodies
Adjusted some UI to avoid resolution issues
Disabled Ctrl action when latching for non climbers Disabled head fracture animation when sleeping Avoid Hypsilophodon spit clear when carrying something
Improved human kick "whoosh" sound
Changed volume of Deinosuchus water sense sound and bush rustle sound
Changed Omniraptor pounce vocal attenuation
Reduced volume of hatchling water sense sound
Changed attenuation on generic vomit sounds
Ensured Deinosuchus makes vocal sound when spat on by Hypsilophodon
Improved synch of Tenontosaurus pounced/buck sounds
Decreased headbutt down post wait time Blocked free look when grazing
Enabled pre cache shader
Updated human meshes, disabled blinking
Adjusted pounce dismount distance
Balance
Global Mechanics
Mud
Attacks now blocked by mud:
Pachycephalosaurus Ram Carnotaurus Charge Omniraptor Pounce Tenotosaurus Kick Dryosaurus Dodge Any Jump-based ability
Fractures
Leg fractures do not heal while standing Body fracture stamina drain increased
Diets
Malnutrition growth rate decreased Nutrient drain set to 10% longer than Hunger time Juvenile Carnivore diets enabled
Growth Times
Growth times reduced globally to fit new diet system changes
Carnotaurus
Special Ability: Charge
Stamina drain reduced Charge speed bonus decreased Turn rate adjusted for sprint and charge
Bucking
Stamina damage per tick increased
Deinosuchus
Special Ability: Lunge
Lunge recoil damage increased significantly
Dryosaurus
Dodge
Stamina cost increased
Bucking
Stamina damage per tick increased
Pachycephalosaurus
Special Ability: Ram
Sound cue added to charge up
Bleed Resistance
Bleed resistance increased
Omniraptor
Special Ability: Pounce
Latch damage per tick decreased Failed Pounce recovery speed decreased (faster)
Bucking
Stamina damage per tick increased
Stegosaurus
Bucking
Stamina damage per tick increased
Tenontosaurus
Bucking
Stamina damage per tick increased
Bug Fixes
Fixed Carnotaurus turn rate
Fixed free horizontal flight when out of stamina
Fixed mouse issue in spawnzone select
Attempt to force eating montage to stop when getting pinned Avoid dig animation to be interrupted if button released after plant mesh is swapped
Fixed beg ending abruptly for some species
Fixed attempt to vomit reset after safelogout
Fixed pounce playing lunge animation sometimes after killing pinned AI
Fixed Deinosuchus idle sound playing underwater
Fixed Omniraptor silhouette in dino profiler
Fixed attempt to pounce/knockdown animation transitions
Fixed vomit audio playing log in from save
Fixed carnivore eating causing instant break
Fixed camera destroy before faction select UI appear
Fixed latch movement speed on slopes
Fixed pounce start and pounce start sprint animation transitions
Fixed mouth blood mask not setting when grabbing a meat chunk
Fixed water hint appearing when lunge carrying
Fixed being able to jump and drink at the same time
Fixed admin DM's not working
Fixed Rabbit sometimes playing Omniraptor broadcast
Fixed Pterodactylus land sound issue
Fixed no sound on Tenontosaurus buck
Fixed Carnotaurus footsteps modulation on forest
Fixed Carnotaurus bite silent when head is underwater
Fixed injured Deinosuchus animations acting up
Fixed Hypsilophodon tail staying charged after breaking a leg
Fixed water walking trace channel
Fixed Stegosaurus jitter after secondary attack
Fixed Deinosuchus lunges being audible when Deinosuchus is underwater while camera is above
Fixed Deinosuchus hatchling using small footsteps instead of tiny on dirt terrain
Fixed Stegosaurus movement and animation mismatch when facing straight forward
Fixed alt attack letting players spam bite in mud/water/air
Fixed juvie Pteranodon air brake speed
Fixed Pteranodon head fracture causing leg issues
Fixed tail physics jittering when walking in water
Fixed Deinosuchus nose blocking Hypsilophodon spit
Fixed Deinosuchus bite vocal not crossfading properly
Fixed Hypsilophodon bobbing underwater
Fixed pounce miss recovery animation cancel when landing on mud
Fixed issues with meah chunks near bodies
Fixed dino blood mouth in water not getting cleaned
Fixed not able to drag Pterodactylus
Fixed head butt parry and Fixed miss canceling in mud
Fixed announcement message issue
Fixed to player corpses not showing in Spec Mode
Fixed lunge early end in mud
Fixed Pounce start effect
Fixed AI locked in pinned animation if only tapping
Fixed Toggle command frogs spawn in river
Fixed drag loops playing on Carnotaurus blind and Deinosuchus eat animations
Fixed vomit alert UI not showing up
Fixed attempt to fish school scale issue
Fixed attempt to pounce canceling so fast that causes input lock into targets
Fixed Spec Mode stack NV layers
Fixed attempt to damage scale issues
Fixed rabbit burrowing on non diggable surfaces
Fixed rabbit burrows on slopes
Fixed rabbit teleporting and burrowing out rotation/location
Check for navigation target being underwater to all AI
Fixed rabbits going into water
Fixed Compsognathus spawning in deep mud
Fixed attempt to Debris eating lock issues
Fixed Buck Abilities not having damage attribute setup
Fixed Status values for growth boosts from diet
Fixed some UI status
Added exception for AI attacking spectator pawns
Fixed Dryosaurus dodge using bite when swimming or jumping
Fixed issue with laying egg into a nest that's being damaged
Adjusted vomit indicator scale causing it to appear even when 0
Fixed jitteriness when latching onto walls
Fixed courted characters unpairing from unpossession
Fixed going into spectator breaking grouping
Fixed for AI not having oxygen/health decay
Fixed full servers not showing in server list
Fixed invisible chickens
Fixed Deinosuchus alt attack issue in mud
Fixed Deinosuchus injured animations
Fixed pounce locking target after pin
Fixed Lunge causing input lock after releasing target
Fixed extra sound layer of one shots in ambient zones
Fixed Lungeshake swimming animation not playing
Fixed scenting objects inside the character when the range is 0
Fixed scavenger crash for nests
Fixed scavenger dynamic chase/flee
Fixed jumping not working sometimes
Fixed Frog having Omniraptor vocals
Fixed Edible plants not showing correctly in compass
Fixed issues with ragdoll during carry
Fixed lunge shake swimming montage
Fixed resurfacing for dinos without resurfacing animation
Fixed managing rotten eggs while holding debris
Fixed juveniles playing adult montages
Fixed Pounce buck stamina
Fixed a couple wrong slot combinations and some UI info
Fixed bucking without stamina
Fixed issues with diet combinations regarding amount of each nutrients
Fixed attempt to vomit montage not being interrupted sometimes
Fixed loading saves on respawn when not necessary
Fixed player´s corpses not showing in spec mode
Fixed Dryosaurus dodge not using stamina
Fixed idle stamina regen
Fixed wrong data type error for finding full sessions
Fixed swamp water normal tiling too small
Fixed crabs swimming below the water surface
Fixed duplicate entries when using name filter server list
Fixed for group names showing on re-render if tags disabled
Fixed jungle ambience playing day sounds at night
Fixed moss direction on juvenile ceiba tree bark
Fixed sky using wrong skylight color during partly cloudy weather
Fixed leaves and roots spawning on cliffs
Adjusted Ceiba Tree Collisions.
Fixed an issue with swallowing blocking pickup or input lock eating
Fixed some unoptimized assets
Fixed Ocean water collision
Fixed river PP volume being detected for swimming instead of just the surface mesh
Fixed cloud settings
Fixed Carnotaurus, Tenontosaurus and Stegosaurus not playing walk footstep sounds
Fixed Carnotaurus charge vocal triggering when falling
Fixed character turning after stopping when swimming
Fixed pickup issue when trying to pick a meat chunk from the floor
Fixed bug that sometimes caused Pickup to trigger Drag just once
Fixed Deinosuchus blind sounds
Fixed human crouch using wrong footsteps
Fixed Jump land notifies sometimes not firing.
Fixed and adjustments to vocals and reverb levels
Fixed going underwater on sloped water
Fixed Deinosuchus neck montages
Corrected ScentRange and NV range growth scale.
Fixed Deinosuchus submerging in rivers while moving
Fixed bobbing on water by holding space
Fixed water surface jittering
Fixed Pteranodon neck blending bone
Fixed animation notify effects checking for walk speed when swimming
Fixed not sinking in rivers
Fixed issue with water detection
Fixed flies spawning before time, if dragged
Fixed tracking not working
Fixed swallow causing engine freeze, input lock and other random effects
Fixed directional attacks consuming stamina with broken legs
Fixed Preferred foods info in dino panel
Fixed prone jittering
Fixed issues with underwater montage blending
Fixed Deinosuchus water and swim broadcast blocked after first use
Fixed issues with partial montage blending
Fixed Lunge animation jittering
Fixed Eat_Out animations not playing
Fixed for persistent sensitivity
Fixed camera pitch limits affecting admin pawn
Fixed corpse desync
Fixed crab ragdoll issue
Fixed human jittering when sprinting
Fixed controller crash on input move forward
Fixed rare crash when teleporting
Fixed a trace camera colliding with meat chunks and other dynamic objects
Fixed headbutt not dropping fruits
Fixed Deinosuchus lunge playing FX underwater
Fixed issue of fishes dying without oxygen
Added prevention for looking down human character's neck
Fixed human looking towards velocity when kicking
Fixed character capsule not being scaled for simulated clients when going prone
Fixed Deinosuchus trot footsteps not audible
Fixed human walk steps inaudible and Fixed human using tiny footsteps
Fixed fracture health regen
Fixed a couple issues when Headbutt and Pounce interact with one another
Fixed coconut auto fall issue when rammed, which reset the mesh
Fixed Footprint and Blood splat negative size turning them invisible
Fixed Deinosuchus vocal interruption fail
Fixed other Deinosuchus animations being stuck in horizontal
Fixed Carnotaurus getting up too soon after knockdown, not letting the montage finish in time
Fixed animation issue when pouncing a crouched human
Fixed attempt to river multi PP layers
Fixed animals footsteps not setup correctly
Fixed human camera location
Fixed Rabbit not being susceptible to pounce, inability to swim or not floating on death
Fixed Boar T_pose once latched by any pounce type ability
Fixed corpses not floating in water
Fixed Flies wrong position after carry
Fixed Compsognathus not being interactable
Small Fix for "Diet Deteriorating" in dino profiler
Fixed prone camera jitter when turning
Fixed humans not vomiting
Fixed human animation jitter in some cases
Fixed jumping when prone
Fixed Mushroom not applying debuffs
Fixed human terrain alignment when crawling onto mud
Fixed small value symbol in dino profiler
Change to reference client side for pickup to avoid issues during swimming
Fixed fish rotations and finalized movement/fleeing
Fixed corpse detection issue when bone if dropped from carry/drag
Fixed attempt to skin system showing up for humans
Fixed Salt Lick applying effect before animation ends
Fixed to Stomach highest nutrient not working
Fixed to diet issue regarding juveniles been set until full adult
Fixed human eat/swallow issues
Fixed 180 direction attack animations sometimes not matching the turn direction
Fixed human camera going under the floor in some animations
Fixed corpse smell sphere radius not updating for clients
Fixed latch on failing if it incorrectly detects sloped walls as ground
Fixed human colliding with ragdolls
Fixed Humans not able to drag bodies
Fixed issue of carrying causing stuttering on human pawn
Fixed to Mango and Orange tree weird behaviors when respawning fruits
Fixed Pteranodon sometimes not playing crash landed animation
Disabled hatchlings auto pick up besides Deinosuchus
Fixed FSR mode not setting the UI value on load
Added male fertility check for egg laying prompt
Fixed DLAA default UI value not setting on load
Fixed not able to pick organs from corpse if they spawned from attack
Fixed animations for changing standing/crouching/prone state while turning
Fixed not able to drag Compsognathus corpse
Fixed to DLAA getting disabled on apply during gameplay on the map
Fixed courting issues if someone unpairs too soon
Fixed heal command not stopping delayed vomit
Fixed human sleeping animation
Fixed for the skeletons flying
Fixed to not starting with a full slot as juvenile
Fixed attempt to Lunge elite fishes issue client side
Fixed fog line on Spiro
Fixed Stegosaurus tail attack not working in mud
Fixed dinosaurs not being assigned team IDs if they have no default controller
Fixed food amount and bite attack causing inconsistences on gore material
Fixed swallow not giving nutrients
Fixed Carnotaurus knockdown idle sound issue
Fixed Deinosuchus terrain alignment to water floor
Fixed meat pieces coming out from skeletons when eating them
Fixed scent icons not updating for Rotten and Bones
Fixed fruits showing wrong scent icon
Fixed Pumpkin and Melon not showing scent icon
Fixed eyes color not loading properly
Avoid blood VFX when skeleton is dragged/carried Avoid skin checks/save for humans
Fixed Night vision range updating for other nearby clients too
Fixed corpse bite sound using the corpse instead of the owner DT
Fixed human shirt clipping
Fixed human ragdoll and not able to be dragged/carried
Fixed lunge failing on server when sometimes target isn´t valid
Fixed montages not resetting to full body properly
Fixed human animations not playing when looking up
Fixed requesting spawns in nests with dead parents
Fixed issue of eating plant piece and not able to graze after
Fixed to issue of corpse disappearing before becoming bone
Fixed pumpkins despawning or falling though map on startup
Fixed humans seeing other characters names
Fixed human mesh being distorted
Fixed human clipping issue when drinking
Fixed decals showing on human meshes
Fixed model only visible in high settings in skin preview
Fixed human drinking animation thumb pose
Fixed character group admin being reset on new invite
Fixed Ambient Animals not moving correctly
Fixed some growth boots values set on diet combinations
Fixed diet % values after vomiting
Fixed occlusion channel on non-call vocals attenuation
Fixed Omniraptor jump vocal sometimes not triggering
Fixed meat or piece getting stuck if the player died while swallowing
Fixed "invisible" meat/plant/organs
Fixed skimming not working, affected Deinosuchus too
Fixed juvenile Deinosuchus water bite vfx issue
Fixed jungle bush imposters not aligning with mesh properly
Fixed flashlight harsh edges
Fixed slow jumping fish and set all niagara schools to same effect
Fixed rare condition where a nutrient slot is locked
Fixed a pounce check to avoid skipping the animation when activating it on the floor
Fixed NV range and Scent range scalling too much
Fixed settings widget issues with different resolutions
Fixed boar animations
Fixed boar ignoring some targets
Fixed boar attacking AI
Fixed boars attacking dead things