Publications officielles The Isle

Update #6 Now Live!

Dernier relevé il y a 2 minutes

Patch
Catégorie
Patch
Auteur
Punchpacket
Publié
24 déc. 2022

Hey Islanders,

Tear apart your prey and treat yourself to their innards. Update 6 brings forth the first iteration of gore, gifting each dinosaur with a plethora of delectable organs to feast upon. Meat, fresh and otherwise will impact your diet positively or negatively based on what part of a corpse you eat and how old it is. Utilize scent to select the best bits for yourself, leaving the rest for the scavengers. A discerning carnivore is drawn to death but wary of decay.

Changelog 0.10.69.19

Additions

Added new diet combinations and effects

Added Thrash ability for carnivores. Hold LMB and move camera to the left/right quickly while carrying a corpse to initiate it

Added experimental human character. Toggle on with bEnableHumans=true in server Game.ini

Added Pterodactylus Scavenger AI

Added support for Eye Colour customisation in skin system

Added extra condition to destroy fruits if they fall down from landscape

Added chicken pinned animation

Added support for default pinned and pinned front animations

Added support for night vision range to scale with growth and diets

Added new Compsognathus animations and some changes to sessions

Added breath to end of Carnotaurus pain sounds

Gave all dinos a small z offset on camera when landing (jump or fall)

Added compression and limiting to master soundclass

Setup large hollow wood footstep sounds Setup Large nature (firm) wood footsteps

Added new system for corpse scent

Added support for custom corpse scenting ranges

Added minimum camera height for very little dinos

Added angle check when performing "near pounce"

Added Pickup special condition for Pteranodon

Added new Dryosaurus dodge

Added sounds to chicken idle and attack

Setup blunt impacts for abilities hit

Added sounds to new Dryosaurus dodge

Added New blood VFX for different attack types

Added Camera lock when eating/drinking

Added more frog sounds to swamp night ambience

Added more daytime swamp one shots

Added lots more jungle bird one shot sounds

Added more sounds to jungle, more ambient sound tweaks

Added flies on non-fresh corpses

Added more tree creak one shots

Added wind one shots to beach ambiencezone

Added support for latch climbing out of water

Added more coastal bird and land fauna one shots to beach ambience

Added jump Fixed to Hypsilophodon and Pteranodon

Added support for swimming in sloped water (rivers)

Added slowdown the mouse sensitivity for the camera lock

Added jungle night ambience to overcast cue

Added system to prevent human head/camera clipping in walls

Added system to prevent camera clipping in walls for dinos when zoomed in

Added game settings to show fps/ping and disable physics foliage

Added new loading screen

Added footsteps to boar locomotion animation

Added footsteps to chicken, deer, goat, frog, turtle

Added human kick sound cues

Added sounds when colliding with foliage

Added human footstep audio

Added new Ribs Meat mesh and Skeleton Mesh for most playables

Setup all dinos gore Morphs

Added AMD FSR2 plugin

Added more game settings for DLAA, NIS and FSR2

Added support to attack corpses in order to expose the organs (must hit middle)

Setup eyes blink and white eyes for corpses

Added ability to attack burrows

Added support for different directional montages for swimming on surface or underwater

Added solution to organs sometimes falling through floor after it is tossed

Added Pachycephalosaurus Headbutt Pre audio

Added different scent icons for rotten corpses and bones

Added new fleshimpact sound to attacking corpses

Added crouched kick animation for human

Added organ types to avoid cannibalism

Added some human accessories, replaced bodysuit

Added human lunged pose

Added new line of sight check for AI

Added Hypsilophodon Spit clean for humans

Added some loading screen hints

Added can't grab message when close to a too heavy fruit

Added living check to knockdowns

Added support for meat chunks/gore to have Rotten shader

Added rotten overtime for organs, if they exist on the body

Enhancements

Made faction select nest button green when public eggs are available Made charge cancel when running off a ledge

Improved swimming movement

Material corrections to dinosaurs Made carnivores to stop movement completely if eating a corpse is succesful Made Deinosuchuss not receive eat hint when getting close to a corpse if lunge carrying

Reduced juv Pachycephalosaurus 3 call volume

Improved latch accuracy, reduced trace calls, added capsule rotation

Small performance improvements for Schooling fishes Made Stegosaurus not drop stuff in mouth if tail attack, but drops if a target is impaled Visual adjustments to Lunge Jungle foliage across the board color corrected

Improved latch rotation, reduced jittering

Reduced acceleration rate for Pteranodon running takeoff

Small change to Carnotaurus pinned loop copy (used for lunge) Some improvements to medium footsteps intensity and volume

Adjusted Skin/Faction/Char/SpawnZone panels to allow going back from/to skin system

Adjusted Elite fish weights

Improved Omniraptor pounce dismount animation

Avoid screen hints when in spec mode

Adjusted pickup speeds overall

Give player small alert with stomach flashing when near to vomit

Enabled scent when in mud

Volume adjustment to Deinosuchus and Stegosaurus call Slightly reduced UI sounds volume Vocal volume balancing, reduced limiter post gain slightly

Reduced attenuation falloff on underwater movement sounds

Restored swimming end solution Enable Hypsilophodon spit in mud Made eggs auto rot if the occupier dies

Removed cooldown if the attack cancels

Made Carnotaurus charge trace length velocity based

Improved resting transition for Deinosuchus with fractured legs

Balance and improvements to beach ambiences audio Tweaked plains ambient sounds Made anti gamma slightly brighter instead of black

Updated DLSS plugin

Force Pteranodon to fall if pounced and flight had started

Adjusted Crab, frog, chicken and rabbit weights

Made directional attacks uncrouch the player Made reseting requested speed possible when unpossessed Avoid battle musics if damager or target are too small in comparison Avoid pounce to cancel charge Disabled knockdown and stagger on lunged dinos

Updated Diet status info in profiler UI

Below server name, also show player amount in dino profiler Made courting only require one animation loop Made Dryosaurus dodge blend in durations shorter Slightly increased navigation radius finder for rabbits Slightly reduced volume of Deinosuchus calls Made scent widget show only 90 degrees instead of 360

Adjusted Pteranodon carry location

Replaced old blood splatters from normal attacks Optimizations to multiple shader Blocked Lunge, Pounce and Headbutt during Hatchling stage Block Pickup during Hatchling Stage Made juvenile pouncers take more stamina damage, made stamina damage be based on the bucker's attack power

Increased distance for rabbit to burrow when character nearby

Removed forced Compsognathus spawn on nest build

Adjusted velocity limit for latching onto a wall to make it easier for juvs

Increased AI predator avoidance distance

Improved scav flee directions

Increased Dryosaurus dodge stamina cost to match jump

Made nest building be cancelled when the abiltiy ends in any way Greatly reduced water refraction from the underside on the swamp material

Adjusted gravity with dino growth

Increased delay for when check speeds should start, to avoid issues when load takes too long

Changed Utahraptor to Omniraptor

River material height lowered around camera Made quick log perform a save and reload instead of repossessing

Reduced the wind on the water lilies

Removed a couple of busy loops from coastal ambience bedding

Improved air turn behaviour after releasing/jumping off from latching latch

Avoid camera lock if moving while grazing Made latch jump off follow the camera pitch Gave flies a floor offset when spawned

reduced jungle tree creak one shots volume

Reduced plains morning birds one shots to just songbirds and balanced with one shots volume

Made certain fruits to break when hitting the floor when falling from the tree, such as coconut, papaya and jackfruit Gave Camera lock a default 30º offset in any direction

Improved swimming in sloped water

Optimized swimming on horizontal water Made claw swipe sound occlude underwater, reduced volume of Hypsilophodon feathers

Updated Carnivores diets

Made flies to despawn if corpse is carried/dragged, then re spawn when dropped

Increased volume variability of jungle and swamp one shots

Made bucking ability end when out of stamina Avoid Flies to spawn when corpse is in water

Increased dino air control from 0.05 to 0.15

Made nest incubation time update when laying eggs Made drinking prompt only show when walking Adapts the camera lock right or left depending which direction player were looking before locking the camera during eat/drink Made Pteranodon Max zoom shorter when flying Disabled bone fracture when parrying headbutt and almost nullified damage Adjustments to vocal curves and attenuations Made compies sprint and more reactive when harrassing

Increased food values for some small animals such as rabbit, frog, crab and chicken (might be too much now)

Disabled tap to sprint when swimming

Improved Pterodactylus wing flaps and added membrane sound layer

Changed human sprint animation

Improved system preventing looking down your own neck as a human

Replaced human swim forward animations

Improved swimming hand pose

Improved human carrying hand pose

Replaced deep mud med walk and trot footsteps Replaced small deep mud trot and walk footsteps

Improved human resting pose

Improved human sleep pose

Changed corpse smell timer end condition

Made flies to also try to spawn during carcass phase Set up prone enter/exit animations Disabled meat chunks pickup when corpse has changed to skeleton

Updated non nav mesh movement system

Disabled sideways prone movement Disabled being prone in water Disabled human wallowing

Enabled moving onto mud while crouched/prone

Made fruits to have overall more food Decreased Pteranodon swim slow speed Disabled float in water once full skeleton

Enabled going crouched and prone in mud

Adjusted flashlight spotlight location

Avoided camera lock when wallowing Allow Scent when carrying or dragging something Made turtle call less frequently

Updated medium and large gore sounds, adjustments to gore sound synch for Carnotaurus and Deinosuchus eat, pick up and swallow animations

Updates to pounce to reduce jitterings

Improved Headbutt stuttering caused by lag compensation

Avoided wallow hint for humans Made zoom scale more with dino size

Updated small gore sounds and updated gore sound synch on Pteranodon and Omniraptor eat, grab and swallow animations

Improvements to Deinosuchus adult and juvenile eat animations gore sounds Improvements to Deinosuchus grab and swallow sounds Made trying to latch uncrouch the player Made Carnotaurus cancel charging if it breaks its legs Disabled eating/drinking when moving Made Grazing to have half the walk speed and half the rotation rate Disabled Deinosuchus water sense effects on the surface Made leaving a group make you lose access to your nest, but keep it for the other player as a single parent Made courting lose access to the current nests of both players Made dinos unpair when kicked from a group Avoided being able to Thrash skeletons Avoided Thrash ability when flying

Improved fish reaction and flee speeds

Disabled speed check for grazing and swallowing, adjusted eating/drinking to trot speed Avoid herbivores to be able to attack corpses Slowed down human eating loop

Improved human camera when going prone while looking far off to the side

Adjusted corpse smell ranges

Made carcass use the normal scent icon Made chunks/organs not "teleport" when dropped from mouth Turned the opacity of the river underwater surface up Trimmed silence at beginning of gore impact large sound Made Pteranodon not drop things when crashing Made food type update on the corpse smell sphere Made nutrients to decay slower than hunger

Reduced size of skin code text in dino profiler

Changed diet indicator colors

Allow moving while swallowing Avoid camera lock when swallowing

Changed blood locked icon visibility order

Disabled thrash while swimming

Improved human flashlight grip

Updated feeding to work with the new diet system

Made feeding impossible if hunger and thirst are 0% and the dino has no nutrients Imported Fixed human clothes, changed pants, added baseball hat

Increased food value for Melon

Improved human flashlight

Disabled flashlight while eating or drinking Optimization to blood decal shader. Avoid Hatchlings to be able to open bodies

Adjusted some UI to avoid resolution issues

Disabled Ctrl action when latching for non climbers Disabled head fracture animation when sleeping Avoid Hypsilophodon spit clear when carrying something

Improved human kick "whoosh" sound

Changed volume of Deinosuchus water sense sound and bush rustle sound

Changed Omniraptor pounce vocal attenuation

Reduced volume of hatchling water sense sound

Changed attenuation on generic vomit sounds

Ensured Deinosuchus makes vocal sound when spat on by Hypsilophodon

Improved synch of Tenontosaurus pounced/buck sounds

Decreased headbutt down post wait time Blocked free look when grazing

Enabled pre cache shader

Updated human meshes, disabled blinking

Adjusted pounce dismount distance

Balance

Global Mechanics

Mud

Attacks now blocked by mud:

Pachycephalosaurus Ram Carnotaurus Charge Omniraptor Pounce Tenotosaurus Kick Dryosaurus Dodge Any Jump-based ability

Fractures

Leg fractures do not heal while standing Body fracture stamina drain increased

Diets

Malnutrition growth rate decreased Nutrient drain set to 10% longer than Hunger time Juvenile Carnivore diets enabled

Growth Times

Growth times reduced globally to fit new diet system changes

Carnotaurus

Special Ability: Charge

Stamina drain reduced Charge speed bonus decreased Turn rate adjusted for sprint and charge

Bucking

Stamina damage per tick increased

Deinosuchus

Special Ability: Lunge

Lunge recoil damage increased significantly

Dryosaurus

Dodge

Stamina cost increased

Bucking

Stamina damage per tick increased

Pachycephalosaurus

Special Ability: Ram

Sound cue added to charge up

Bleed Resistance

Bleed resistance increased

Omniraptor

Special Ability: Pounce

Latch damage per tick decreased Failed Pounce recovery speed decreased (faster)

Bucking

Stamina damage per tick increased

Stegosaurus

Bucking

Stamina damage per tick increased

Tenontosaurus

Bucking

Stamina damage per tick increased

Bug Fixes

Fixed Carnotaurus turn rate

Fixed free horizontal flight when out of stamina

Fixed mouse issue in spawnzone select

Attempt to force eating montage to stop when getting pinned Avoid dig animation to be interrupted if button released after plant mesh is swapped

Fixed beg ending abruptly for some species

Fixed attempt to vomit reset after safelogout

Fixed pounce playing lunge animation sometimes after killing pinned AI

Fixed Deinosuchus idle sound playing underwater

Fixed Omniraptor silhouette in dino profiler

Fixed attempt to pounce/knockdown animation transitions

Fixed vomit audio playing log in from save

Fixed carnivore eating causing instant break

Fixed camera destroy before faction select UI appear

Fixed latch movement speed on slopes

Fixed pounce start and pounce start sprint animation transitions

Fixed mouth blood mask not setting when grabbing a meat chunk

Fixed water hint appearing when lunge carrying

Fixed being able to jump and drink at the same time

Fixed admin DM's not working

Fixed Rabbit sometimes playing Omniraptor broadcast

Fixed Pterodactylus land sound issue

Fixed no sound on Tenontosaurus buck

Fixed Carnotaurus footsteps modulation on forest

Fixed Carnotaurus bite silent when head is underwater

Fixed injured Deinosuchus animations acting up

Fixed Hypsilophodon tail staying charged after breaking a leg

Fixed water walking trace channel

Fixed Stegosaurus jitter after secondary attack

Fixed Deinosuchus lunges being audible when Deinosuchus is underwater while camera is above

Fixed Deinosuchus hatchling using small footsteps instead of tiny on dirt terrain

Fixed Stegosaurus movement and animation mismatch when facing straight forward

Fixed alt attack letting players spam bite in mud/water/air

Fixed juvie Pteranodon air brake speed

Fixed Pteranodon head fracture causing leg issues

Fixed tail physics jittering when walking in water

Fixed Deinosuchus nose blocking Hypsilophodon spit

Fixed Deinosuchus bite vocal not crossfading properly

Fixed Hypsilophodon bobbing underwater

Fixed pounce miss recovery animation cancel when landing on mud

Fixed issues with meah chunks near bodies

Fixed dino blood mouth in water not getting cleaned

Fixed not able to drag Pterodactylus

Fixed head butt parry and Fixed miss canceling in mud

Fixed announcement message issue

Fixed to player corpses not showing in Spec Mode

Fixed lunge early end in mud

Fixed Pounce start effect

Fixed AI locked in pinned animation if only tapping

Fixed Toggle command frogs spawn in river

Fixed drag loops playing on Carnotaurus blind and Deinosuchus eat animations

Fixed vomit alert UI not showing up

Fixed attempt to fish school scale issue

Fixed attempt to pounce canceling so fast that causes input lock into targets

Fixed Spec Mode stack NV layers

Fixed attempt to damage scale issues

Fixed rabbit burrowing on non diggable surfaces

Fixed rabbit burrows on slopes

Fixed rabbit teleporting and burrowing out rotation/location

Check for navigation target being underwater to all AI

Fixed rabbits going into water

Fixed Compsognathus spawning in deep mud

Fixed attempt to Debris eating lock issues

Fixed Buck Abilities not having damage attribute setup

Fixed Status values for growth boosts from diet

Fixed some UI status

Added exception for AI attacking spectator pawns

Fixed Dryosaurus dodge using bite when swimming or jumping

Fixed issue with laying egg into a nest that's being damaged

Adjusted vomit indicator scale causing it to appear even when 0

Fixed jitteriness when latching onto walls

Fixed courted characters unpairing from unpossession

Fixed going into spectator breaking grouping

Fixed for AI not having oxygen/health decay

Fixed full servers not showing in server list

Fixed invisible chickens

Fixed Deinosuchus alt attack issue in mud

Fixed Deinosuchus injured animations

Fixed pounce locking target after pin

Fixed Lunge causing input lock after releasing target

Fixed extra sound layer of one shots in ambient zones

Fixed Lungeshake swimming animation not playing

Fixed scenting objects inside the character when the range is 0

Fixed scavenger crash for nests

Fixed scavenger dynamic chase/flee

Fixed jumping not working sometimes

Fixed Frog having Omniraptor vocals

Fixed Edible plants not showing correctly in compass

Fixed issues with ragdoll during carry

Fixed lunge shake swimming montage

Fixed resurfacing for dinos without resurfacing animation

Fixed managing rotten eggs while holding debris

Fixed juveniles playing adult montages

Fixed Pounce buck stamina

Fixed a couple wrong slot combinations and some UI info

Fixed bucking without stamina

Fixed issues with diet combinations regarding amount of each nutrients

Fixed attempt to vomit montage not being interrupted sometimes

Fixed loading saves on respawn when not necessary

Fixed player´s corpses not showing in spec mode

Fixed Dryosaurus dodge not using stamina

Fixed idle stamina regen

Fixed wrong data type error for finding full sessions

Fixed swamp water normal tiling too small

Fixed crabs swimming below the water surface

Fixed duplicate entries when using name filter server list

Fixed for group names showing on re-render if tags disabled

Fixed jungle ambience playing day sounds at night

Fixed moss direction on juvenile ceiba tree bark

Fixed sky using wrong skylight color during partly cloudy weather

Fixed leaves and roots spawning on cliffs

Adjusted Ceiba Tree Collisions.

Fixed an issue with swallowing blocking pickup or input lock eating

Fixed some unoptimized assets

Fixed Ocean water collision

Fixed river PP volume being detected for swimming instead of just the surface mesh

Fixed cloud settings

Fixed Carnotaurus, Tenontosaurus and Stegosaurus not playing walk footstep sounds

Fixed Carnotaurus charge vocal triggering when falling

Fixed character turning after stopping when swimming

Fixed pickup issue when trying to pick a meat chunk from the floor

Fixed bug that sometimes caused Pickup to trigger Drag just once

Fixed Deinosuchus blind sounds

Fixed human crouch using wrong footsteps

Fixed Jump land notifies sometimes not firing.

Fixed and adjustments to vocals and reverb levels

Fixed going underwater on sloped water

Fixed Deinosuchus neck montages

Corrected ScentRange and NV range growth scale.

Fixed Deinosuchus submerging in rivers while moving

Fixed bobbing on water by holding space

Fixed water surface jittering

Fixed Pteranodon neck blending bone

Fixed animation notify effects checking for walk speed when swimming

Fixed not sinking in rivers

Fixed issue with water detection

Fixed flies spawning before time, if dragged

Fixed tracking not working

Fixed swallow causing engine freeze, input lock and other random effects

Fixed directional attacks consuming stamina with broken legs

Fixed Preferred foods info in dino panel

Fixed prone jittering

Fixed issues with underwater montage blending

Fixed Deinosuchus water and swim broadcast blocked after first use

Fixed issues with partial montage blending

Fixed Lunge animation jittering

Fixed Eat_Out animations not playing

Fixed for persistent sensitivity

Fixed camera pitch limits affecting admin pawn

Fixed corpse desync

Fixed crab ragdoll issue

Fixed human jittering when sprinting

Fixed controller crash on input move forward

Fixed rare crash when teleporting

Fixed a trace camera colliding with meat chunks and other dynamic objects

Fixed headbutt not dropping fruits

Fixed Deinosuchus lunge playing FX underwater

Fixed issue of fishes dying without oxygen

Added prevention for looking down human character's neck

Fixed human looking towards velocity when kicking

Fixed character capsule not being scaled for simulated clients when going prone

Fixed Deinosuchus trot footsteps not audible

Fixed human walk steps inaudible and Fixed human using tiny footsteps

Fixed fracture health regen

Fixed a couple issues when Headbutt and Pounce interact with one another

Fixed coconut auto fall issue when rammed, which reset the mesh

Fixed Footprint and Blood splat negative size turning them invisible

Fixed Deinosuchus vocal interruption fail

Fixed other Deinosuchus animations being stuck in horizontal

Fixed Carnotaurus getting up too soon after knockdown, not letting the montage finish in time

Fixed animation issue when pouncing a crouched human

Fixed attempt to river multi PP layers

Fixed animals footsteps not setup correctly

Fixed human camera location

Fixed Rabbit not being susceptible to pounce, inability to swim or not floating on death

Fixed Boar T_pose once latched by any pounce type ability

Fixed corpses not floating in water

Fixed Flies wrong position after carry

Fixed Compsognathus not being interactable

Small Fix for "Diet Deteriorating" in dino profiler

Fixed prone camera jitter when turning

Fixed humans not vomiting

Fixed human animation jitter in some cases

Fixed jumping when prone

Fixed Mushroom not applying debuffs

Fixed human terrain alignment when crawling onto mud

Fixed small value symbol in dino profiler

Change to reference client side for pickup to avoid issues during swimming

Fixed fish rotations and finalized movement/fleeing

Fixed corpse detection issue when bone if dropped from carry/drag

Fixed attempt to skin system showing up for humans

Fixed Salt Lick applying effect before animation ends

Fixed to Stomach highest nutrient not working

Fixed to diet issue regarding juveniles been set until full adult

Fixed human eat/swallow issues

Fixed 180 direction attack animations sometimes not matching the turn direction

Fixed human camera going under the floor in some animations

Fixed corpse smell sphere radius not updating for clients

Fixed latch on failing if it incorrectly detects sloped walls as ground

Fixed human colliding with ragdolls

Fixed Humans not able to drag bodies

Fixed issue of carrying causing stuttering on human pawn

Fixed to Mango and Orange tree weird behaviors when respawning fruits

Fixed Pteranodon sometimes not playing crash landed animation

Disabled hatchlings auto pick up besides Deinosuchus

Fixed FSR mode not setting the UI value on load

Added male fertility check for egg laying prompt

Fixed DLAA default UI value not setting on load

Fixed not able to pick organs from corpse if they spawned from attack

Fixed animations for changing standing/crouching/prone state while turning

Fixed not able to drag Compsognathus corpse

Fixed to DLAA getting disabled on apply during gameplay on the map

Fixed courting issues if someone unpairs too soon

Fixed heal command not stopping delayed vomit

Fixed human sleeping animation

Fixed for the skeletons flying

Fixed to not starting with a full slot as juvenile

Fixed attempt to Lunge elite fishes issue client side

Fixed fog line on Spiro

Fixed Stegosaurus tail attack not working in mud

Fixed dinosaurs not being assigned team IDs if they have no default controller

Fixed food amount and bite attack causing inconsistences on gore material

Fixed swallow not giving nutrients

Fixed Carnotaurus knockdown idle sound issue

Fixed Deinosuchus terrain alignment to water floor

Fixed meat pieces coming out from skeletons when eating them

Fixed scent icons not updating for Rotten and Bones

Fixed fruits showing wrong scent icon

Fixed Pumpkin and Melon not showing scent icon

Fixed eyes color not loading properly

Avoid blood VFX when skeleton is dragged/carried Avoid skin checks/save for humans

Fixed Night vision range updating for other nearby clients too

Fixed corpse bite sound using the corpse instead of the owner DT

Fixed human shirt clipping

Fixed human ragdoll and not able to be dragged/carried

Fixed lunge failing on server when sometimes target isn´t valid

Fixed montages not resetting to full body properly

Fixed human animations not playing when looking up

Fixed requesting spawns in nests with dead parents

Fixed issue of eating plant piece and not able to graze after

Fixed to issue of corpse disappearing before becoming bone

Fixed pumpkins despawning or falling though map on startup

Fixed humans seeing other characters names

Fixed human mesh being distorted

Fixed human clipping issue when drinking

Fixed decals showing on human meshes

Fixed model only visible in high settings in skin preview

Fixed human drinking animation thumb pose

Fixed character group admin being reset on new invite

Fixed Ambient Animals not moving correctly

Fixed some growth boots values set on diet combinations

Fixed diet % values after vomiting

Fixed occlusion channel on non-call vocals attenuation

Fixed Omniraptor jump vocal sometimes not triggering

Fixed meat or piece getting stuck if the player died while swallowing

Fixed "invisible" meat/plant/organs

Fixed skimming not working, affected Deinosuchus too

Fixed juvenile Deinosuchus water bite vfx issue

Fixed jungle bush imposters not aligning with mesh properly

Fixed flashlight harsh edges

Fixed slow jumping fish and set all niagara schools to same effect

Fixed rare condition where a nutrient slot is locked

Fixed a pounce check to avoid skipping the animation when activating it on the floor

Fixed NV range and Scent range scalling too much

Fixed settings widget issues with different resolutions

Fixed boar animations

Fixed boar ignoring some targets

Fixed boar attacking AI

Fixed boars attacking dead things