Horn attack
A simple left click performs the quick horn attack. This is the baseline tool for holding the frontal arc: punish a short entry, push back an overconfident carnivore, or tag without committing to a longer animation.
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Find stats, play style, strengths, weaknesses, and group information for Triceratops in Evrima.
Triceratops
This profile gathers useful information for choosing this dinosaur, understanding its role, and preparing a Gateway session.
Play style
Triceratops plays like a frontal wall. Early life is a risky investment: it is visible, slow to grow, and must avoid donating a free death before it has mass. As a subadult, it starts making the horns respected, but patient groups can still break it down. As an adult, it becomes a zone monster: choose open terrain, keep threats in front, cover the rear with the herd, and punish entries with headbutt, flip, thrash, or directional attacks. A bad Trike chases. A good Trike makes others come die in its angle.
Play style
A simple left click performs the quick horn attack. This is the baseline tool for holding the frontal arc: punish a short entry, push back an overconfident carnivore, or tag without committing to a longer animation.
Holding left click prepares the flip/knockdown. Do not throw it the moment an enemy appears: wait for a committed target, close enough and in the right lane. When it works, Trike can flip the tempo of the fight and create a window for thrash or herd repositioning.
Double-clicking left click triggers thrash. It is the violent follow-up for a target that is already knocked down or controlled. It deals more damage but locks movement during the attack, so confirm the target state before committing.
Alt + left click lets you aim a horn attack with the camera. This is the tool that stops predators from simply leaving the main lane: turn the response toward their entry line, hit, then immediately recover frontal facing.
Holding right click lowers the head and works as a frontal guard. Trike wants to absorb or reduce pressure on its head, not expose its rear. In practice, block to make the opponent hesitate, keep the horns pointed at them, then release when it is time to take initiative back.
Ctrl enters or exits spar against compatible ceratopsians. In this mode, horns can lock, pushes become central, and size matters enormously. Space plus a movement direction is used to break out or change angle during spar.
Selection-screen data: Diet DT_Herbivore, Preferred Food VariegatedOrange, Fiddlehead, Papaya. Basic Max Weight 9500.0, Basic Max Speed 650.0, Basic Max Bite Force 900.0, Basic Max Group Size 4. Official patch 0.20.109 adds Triceratops to the EVRIMA public branch. Official patch 0.20.109 enables ceratopsian flip attack in spar mode with held left click, and allows thrash during spar and all locomotion states with double left click. Official notes explain that Triceratops shares a sparring mechanic with Diabloceratops, but its mass beyond subadult makes those interactions much heavier. Official patch 0.20.117 fixes Triceratops attack power so it scales properly with size.
Evrima Quick Guide matches the in-game sheet: 9.5 tons, 23.4 km/h, 900 force, and a group limit of 4. It also details LMB, hold LMB, double LMB, Alt + LMB, held RMB, and spar. The Isle Field Guide describes it as an apex defender: extremely strong when it holds the front, much more vulnerable when its rear is opened or it is dragged into tight terrain. The wiki gives about 9 m in length and confirms Triceratops' historic profile: huge, slow, very dangerous from the front, and much weaker if the rear is exploited. Internal app conversion: 650 x 0.036 = 23.4 km/h. This matches Evrima Quick Guide's 23.4 km/h adult value outside prime state.
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