Maiasaura plays as a herd pillar. It does not need to be the most aggressive animal to be dangerous: keep a clean line, switch stances according to the situation, cover juveniles, and force carnivores into a space where your mass matters. Alone, it is still a large target. In a group, it becomes a reassuring presence that makes every enemy attack more expensive.
Play style
Active abilities
Stance toggle
Bipedal / quadrupedal stances
Maia can switch between bipedal and quadrupedal stances. Devblogs state that these stances change movement and available attacks. In practice, think in rhythm: quadrupedal for travel and repositioning, bipedal to better face a threat and defend a short area.
Left click
Primary attacks
Left click performs the main attacks depending on stance: bipedal Maia can better threaten in front, while quadrupedal Maia is more stable and movement-focused. Do not spam attacks: choose an angle, strike to push away, then regain good position.
Charged attack / control
Heavy control
More committed attacks stop an approach rather than chase a target down. The right use is to wait until the carnivore truly enters the group's space, then punish with a heavy hit or body control before it can leave cleanly.
Group positioning
Herd protection
Maia gains a lot when protecting something: juveniles, injured partners, narrow paths, or water access. Place yourself between the threat and the fragile target, force the enemy to rotate, then use your mass to buy time for the herd.
Stats
Max force
50
Preferred food
MountainAsh, WildPotatoRoot, RadishRoot
Sources
Sources
In-game roster, Game data, Official Steam, Wiki
Status
Officially confirmed
Verification
Aug 29 at 10:13
Attacks
Bipedal strikes to defend the front
Quadrupedal hits to push approaches away
Body control and mass pressure
Directional attacks depending on stance and angle
Strengths
Very strong in groups, especially when protecting juveniles or weaker herbivores
Bipedal/quadrupedal stances adapt movement and defense
3750 kg, heavy enough to make nearby space respected
Good travel speed for such a heavy herbivore
Excellent defensive screen around juveniles and injured partners
Weaknesses
Requires good stance choice; the wrong mode at the wrong time is costly
Very visible and hard to hide for long
Poor group positioning can block its own allies
Loses value if it leaves formation to chase too far
Water access remains dangerous despite its mass, especially against Deinosuchus
Official notes
Selection-screen data: Diet DT_Herbivore, Preferred Food MountainAsh, WildPotatoRoot, RadishRoot. Basic Max Weight 3750.0, Basic Max Speed 1176.0, Basic Max Bite Force 50.0, Basic Max Group Size 10.
Official patch 0.18.111 adds Maiasaura as a playable EVRIMA species.
Official devblogs describe Maia as able to switch between bipedal and quadrupedal stances, with each stance affecting movement and attacks.
Patch 0.20.109 fixes Maia's scent animation in quadrupedal stance, showing that both stances are supported in EVRIMA.
Patch 0.21.321 fixes Maiasaura stamp movement speed, confirming that its heavier defensive attacks remain actively tracked and adjusted.
Community notes
Evrima Quick Guide matches the selection-screen values: 3750 kg, about 42.3 km/h, 50 force, and a group limit of 10.
The Isle Field Guide describes Maiasaura as a large social herbivore: more dangerous when holding a line with its herd than when isolated and chasing.
Community sources give about 9 m in length and confirm a heavy hadrosaur profile built around mass, group play, and good positioning.
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