Current official roster

Gallimimus

Find stats, play style, strengths, weaknesses, and group information for Gallimimus in Evrima.

Omnivore
Max size 8.0 m
Max weight 535 kg
Max speed 46.8 km/h
Max group 10

Gallimimus

Gameplay guide

This profile gathers useful information for choosing this dinosaur, understanding its role, and preparing a Gateway session.

Play style

Flock scout

Gallimimus plays as a flock scout. It does not have the mass of a defender or the weapons of a true predator; it has speed, alertness, and collective movement. The right loop is to stay in open space, keep stamina, read hunting lines, use Mobilize at the right moment, and only strike to clear a small threat or save an exit. Alone, it survives through pathing. In a group, it becomes a plains alarm that can move the whole herd before danger closes the trap.

Play style

Active abilities

Left click while standing

Directional kick

While standing, left click performs a camera-directed clawed foot attack. Galli stops to hit, so choose the moment carefully: touch quickly, recover momentum, and never turn a small hit into a duel.

Right click while standing

Low bite

While standing, right click performs a low beak attack aimed with the camera. It is mostly for small targets or very close angle correction. It is not a real answer to an adult carnivore: if you have to fight for long, something has already gone wrong.

Move + left or right click

Moving kick

While walking or sprinting, left click or right click performs a foot attack with a small knockback effect and stamina cost. The chosen button decides the foot used. It is a quick punish against small targets, not an invitation to slow down in front of something heavier.

Jump + left or right click

Aerial kick

While jumping, left click or right click performs an aerial foot attack. It is a very situational harassment option: useful for surprising a small target or punishing an obvious line, but dangerous if it kills your momentum in front of a predator.

Call 1 in group

Mobilize

Mobilize call gives a temporary movement bonus to nearby Gallimimus groupmates. It does not work solo. This is the herd button: use it to cross plains, restart an escape, pull stragglers together, or leave a zone that has become dangerous.

Scent + hold interact

Opportunistic foraging

Galli can use scent to find burrows or small resources, then hold interact to flush food out. Its survival is not only speed: it is also eating quickly without staying exposed.

Stats

Max force
25
Preferred food
Crab, Mango, Bullfrog, Sumac, Pumpkin, SunchokeRoots

Sources

Sources
In-game roster, Game data, Official Steam, Wiki
Status
Officially confirmed
Verification
Aug 29 at 10:13
Gallimimus

Attacks

  • Main clawed foot attack
  • Camera-directed standing kick
  • Moving kick with stamina cost
  • Very situational jumping foot attack
  • Mobilize to speed nearby groupmates

Strengths

  • 46.8 km/h baseline, with possible bonuses from diet and group play
  • Mobilize gives real support value to nearby Gallimimus
  • Very strong in groups for multiplying alerts and keeping the herd mobile
  • Can find small resources without depending on a single food type
  • Excellent in open terrain where speed and pathing matter most

Weaknesses

  • Limited direct damage: attacks are for clearing space, not winning long fights
  • Very loud, especially in a group or during escape
  • Needs a few seconds to regain full speed after a bad stop
  • Forests, banks, and tight terrain break its escape lines
  • A panicking, scattered group loses much of its value

Official notes

Selection-screen data: Diet DT_Omnivore, Preferred Food Crab, Mango, Bullfrog, Sumac, Pumpkin, SunchokeRoots. Basic Max Weight 535.0, Basic Max Speed 1300.0, Basic Max Bite Force 25.0, Basic Max Group Size 10. Update #6.5 / 0.11.53.07 adds Gallimimus as a playable class and introduces the omnivore category. Update #6.5 adds foraging mechanics to Gallimimus and Beipiaosaurus, reinforcing its opportunistic omnivore role. The official Update #6.5 presentation describes Gallimimus as the embodiment of speed and finesse, built to unite its flock and sprint across plains. Official patch 0.20.117 fixes Gallimimus mobilization calls, confirming the existence and official support of this group mechanic.

Community notes

Evrima Quick Guide matches the main values: 535 kg, 46.8 km/h, 25 force. It also details Mobilize, posture-based kicks, jump attacks, and small-prey foraging. Community guides describe it as an open-plains runner: extremely hard to catch in open space, much less comfortable in forest, tight turns, or panic situations. Community data places Gallimimus around 8 m long and confirms its role as a fast large omnivore, more useful for alert and movement than dueling. Internal app conversion: 1300 x 0.036 = 46.8 km/h. Community sources also note that diet and group bonuses can increase effective speed.

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