Directional kick
While standing, left click performs a camera-directed clawed foot attack. Galli stops to hit, so choose the moment carefully: touch quickly, recover momentum, and never turn a small hit into a duel.
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Find stats, play style, strengths, weaknesses, and group information for Gallimimus in Evrima.
Gallimimus
This profile gathers useful information for choosing this dinosaur, understanding its role, and preparing a Gateway session.
Play style
Gallimimus plays as a flock scout. It does not have the mass of a defender or the weapons of a true predator; it has speed, alertness, and collective movement. The right loop is to stay in open space, keep stamina, read hunting lines, use Mobilize at the right moment, and only strike to clear a small threat or save an exit. Alone, it survives through pathing. In a group, it becomes a plains alarm that can move the whole herd before danger closes the trap.
Play style
While standing, left click performs a camera-directed clawed foot attack. Galli stops to hit, so choose the moment carefully: touch quickly, recover momentum, and never turn a small hit into a duel.
While standing, right click performs a low beak attack aimed with the camera. It is mostly for small targets or very close angle correction. It is not a real answer to an adult carnivore: if you have to fight for long, something has already gone wrong.
While walking or sprinting, left click or right click performs a foot attack with a small knockback effect and stamina cost. The chosen button decides the foot used. It is a quick punish against small targets, not an invitation to slow down in front of something heavier.
While jumping, left click or right click performs an aerial foot attack. It is a very situational harassment option: useful for surprising a small target or punishing an obvious line, but dangerous if it kills your momentum in front of a predator.
Mobilize call gives a temporary movement bonus to nearby Gallimimus groupmates. It does not work solo. This is the herd button: use it to cross plains, restart an escape, pull stragglers together, or leave a zone that has become dangerous.
Galli can use scent to find burrows or small resources, then hold interact to flush food out. Its survival is not only speed: it is also eating quickly without staying exposed.
Selection-screen data: Diet DT_Omnivore, Preferred Food Crab, Mango, Bullfrog, Sumac, Pumpkin, SunchokeRoots. Basic Max Weight 535.0, Basic Max Speed 1300.0, Basic Max Bite Force 25.0, Basic Max Group Size 10. Update #6.5 / 0.11.53.07 adds Gallimimus as a playable class and introduces the omnivore category. Update #6.5 adds foraging mechanics to Gallimimus and Beipiaosaurus, reinforcing its opportunistic omnivore role. The official Update #6.5 presentation describes Gallimimus as the embodiment of speed and finesse, built to unite its flock and sprint across plains. Official patch 0.20.117 fixes Gallimimus mobilization calls, confirming the existence and official support of this group mechanic.
Evrima Quick Guide matches the main values: 535 kg, 46.8 km/h, 25 force. It also details Mobilize, posture-based kicks, jump attacks, and small-prey foraging. Community guides describe it as an open-plains runner: extremely hard to catch in open space, much less comfortable in forest, tight turns, or panic situations. Community data places Gallimimus around 8 m long and confirms its role as a fast large omnivore, more useful for alert and movement than dueling. Internal app conversion: 1300 x 0.036 = 46.8 km/h. Community sources also note that diet and group bonuses can increase effective speed.
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