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Patch 0.16.189 is now available!

Last reading 4 minutes ago

Patch
Category
Patch
Author
Punchpacket
Published
Sep 17, 2024

Hey Islanders,

A new patch is now available on the Evrima Public Branch. If the update isn't available for download right away, please restart your Steam client. Lastly, we'd like to extend a thank you to everyone that participated in our recent Hordetest.

Additions:

Nightvision adjustments

Added the capability for animals to move between pounce slots (Currently only functional for omniraptor.)

Added manual controls for omniraptor when latched to or pinning a target (Spacebar - Dismount | Primary Attack - Flat Damage | Secondary Attack - Bleed Damage)

Added psittacosaurus AI

Added new patrols system

Gateway WIP port expansion Swamp biome expansion

Added tenontosaurus pattern C

Added new VFX to Troodon envenomation stages

Enhancements:

Adjusted pickup trace for objects

Replaced various depreciated Cascade VFX Groups can now see another member's nametag during their broadcast call if they are within audible range

Reduced volume of herrerasaurus slide start layer

Enabled stamina regeneration for pteranodon when latched. Requires 20% stamina or more to begin regen

Updated carnotaurus scaling, weight, damages, and speeds

Adjusted bacteria applied by ceratosaurus based on weights and available bacterial bite

Adjusted swim height for all species

Updated bucking to have a % chance to dismount pouncers

Removed bleed from gallimimus attacks

Sanctuary mushrooms now provide more nutrients to trigger buffs

Ceratosaurus diet - Added diabloceratops and removed troodon.

Omniraptor diet - Added gallimimus and removed dilophosaurus

Reduced launch speed of deinosuchus lunge on land

Fixed inconsistent rain volumes

Temporarily disabled "Truculency" mutation

Bug Fixes:

Fixed human animation rotating backwards when picking up objects

Fixed gore and fruit occasionally getting stuck in the player's face

Fixed the input lock triggered by vomiting

Fixed ceratosaurus bacterial bite consumption

Fixed carnotaurus animation issue if it runs off a ledge when charging

Fixed landscape grasstypes appearing over landscape holes

Fixed deinosuchus lunge vocals not playing in water

Fixed diabloceratops flip attack hitting behind its back

Fixed gallimimus mobilize call sound not playing on F calls while running

Fixed gallimimus not choosing generic/mobilize montage correctly

Fixed Multichambered Lung values not updating properly

Fixed replication issues with debris

Fixed juvenile deinosuchus sink animation offset

Fixed conflict between ceratosaurus manual and automatic chuffing

Fixed dryosaurus dodge vocals not playing

Fixed dryosaurus slide animation playing too quickly

Fixed server password entry box changing sizes

Fixed being able to maintain high speeds by quickly jumping

Fixed hypsilophodon sliding animation playing too quickly

Fixed human not playing animations properly

Fixed herrerasaurus sometimes sliding in idle pose after being knocked down from falling

Fixed herrerasaurus latching location correction not working

Fixed herrerasaurus being able to occasionally climb the air to infinity

Fixed wallow reducing hunger decay during it

Fixed ceratosaurus defense power not applying during pounce damage attacks

Fixed leaving group not removing name tags

Fixed gallimimus foraging not working

Fixed gallimimus headtracking issues

Fixed gallimimus consuming stamina when carrying an object and trying to kick

Fixed skimming not working

Fixed slowdown when trying to sprint in mud

Fixed dilophosaurus charges indicator

Fixed tenontosaurus kick hitbox being too short

Fixed subault beipiaosaurus being able to jump higher than intended

Fixed step height not scaling with growth

Fixed difficulties feeding hatchlings

Fixed Gastronomic Regeneration math error

Fix to physics foliages nearby not disabling if settings are set to false

Fix map kill volumes not forcing a player to respawn

Fixed dryosaurus and hypsilophodon ground clipping issues

Fixed latching being inaccurate on the server

Fixed corpses spontaneously flying into the sky

Fixed waterfall metasounds not retriggering once loaded out of memory

Fix to food diet info sometimes not showing up in profiler UI

Fixed /unstuck command falsely detecting corpses or AI as players