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Patch 0.17.54 is now available!

Last reading 4 minutes ago

Patch
Category
Patch
Author
Punchpacket
Published
Oct 31, 2024

Hey Islanders,

A new patch has spread to the Evrima Public Branch and thank you to everyone that survived our recent Hordetest! While we hope that you enjoy the update, a friendly warning to any server admins that may click the new button: There is no cure.

Version 0.17.54

Updated Game.Ini for Server Owners

AdminsSteamIDs=Admin steam ID here WhitelistIDs=White list steam ID here VIPs= AllowedClasses=Hypsilophodon AllowedClasses=Pachycephalosaurus EnabledMutations=(MutationName=”Hemomania”,EffectValue=0.05) EnabledMutations=(MutationName=”Hematophagy”,EffectValue=0.25) EnabledMutations=(MutationName="Enlarged meniscus",EffectValue=1

ServerName="Server name here" //Server name. MapName=Gateway MaxPlayerCount=100 //100+ player servers is not recommended. bEnableHumans=false // bQueueEnabled=false //Enable queue if server slots are all filled. QueuePort=10000 //Queue port. bServerPassword=false //Set to true if you want a server password. ServerPassword="password here" //Your server password if enabled. bRconEnabled=true //Enable RCON. RconPassword="password here" //RCON password if enabled RconPort=8888 //Default port used in game, can´t change bRandomWeatherEnabled //Enable/Disable Weather variation MinWeatherVariationInterval=600 //Set in seconds how often to switch weather MaxWeatherVariationInterval=900 //Set in seconds how often to switch weather ServerDayLengthMinutes=45 //Set in minutes. ServerNightLengthMinutes=20 //Set in minutes. bServerWhitelist=false //Set the server whitelist. bEnableGlobalChat=false //Enabling the Global Chat panel. bSpawnPlants=true //Enable plant food spawns. PlantSpawnMultiplier=1 //Multiplies how many plants to spawn, rise this value to increase plant spawn amount bSpawnAI=true //Enable AI spawns. AISpawnInterval=40 //Set how frequently AI can spawn in seconds. DisallowedAIClasses=Compsognathus DisallowedAIClasses=Pterodactylus AIDensity=1 bEnableMigration=true //Disable/Enable Migrations, include Patrols and Mass SpeciesMigrationTime=10800 //Max time a species MZ stays active bEnableMassMigration=true //Enable/Disable Mass migration MassMigrationTime=43200 //Value is in seconds 12h - How often new mass migration is set MassMigrationDisableTime=7200 // Value is in seconds 2h - How long a mass migration last once set bEnablePatrolZones=true //Enable/Disable PatrolZone system bEnableDiets=true //Enable/Disable diets, no more buffs GrowthMultiplier=1 //Recommendation is no higher than 20. bEnableMutations=true //Enable mutations. bAllowRecordingReplay=true //Enable replays. bUseRegionSpawning=false //Enable region spawn bUseRegionSpawnCooldown=true //Enable region cooldown RegionSpawnCooldownTimeSeconds=600 //Region cooldown max time. CorpseDecayMultiplier=1 //Multiplies how fast corpses decay to despawn - Reduce value to be faster

Changelog:

Setup new gestation system. Players now need to gestate eggs before laying them (Contained in nest screen) Gestated eggs will now show in corpses if they are not laid in a nest

Added the ability to pickup/eat/swallow/steal eggs from nests

Added Elite Fish AI charge attack

Added new nutrient math to take effect as soon as they are consumed

Added new diet math

Added new diet combinations

Adjusted Growth Bonus to reach a maximum of 300%

Added Mass Migration

Added new Mutations for Halloween Event and admin command for infecting a player (Infections persist through logout. Dead dinosaurs do not)

Updated VFX to Niagara

Added a way to set an active nutrient from Status Screen for use in salt licks and other nutrient modifiers

Added Egg icons to scent

Added vocal curve to pterodactylus call sound

Added new plant food types

Added "bEnableDiets" as a server config. Disabling this will remove diets and buffs from the game configuration.

Added "bEnableMassMigration" as a server config. Disabling this will remove mass migrations from the game configuration.

Added "MassMigrationTime" as a server config. This manipulates how often mass migration should update with a new one

Added "MassMigrationDisableTime" as a server config. This manipulates how long mass migration stays active after being set (in seconds). Keep in mind that during this time no Species Migrations or Patrol Zones will trigger.

Added "bEnablePatrolZones" as a server config. Disabling this will remove patrol zones from the game configuration.

Added "CorpseDecayMultiplier" as a server config. Lowering this speeds up corpse decay time. 0.1 is 10x faster decay. Edit at your own risk.

Added "PlantSpawnMultiplier" as a server config. Value of 2 is 200% increased spawn rate. Edit at your own risk.

Gateway - Docks area expansion

Gateway - Added additional salt lick locations

Prevented psittacosaurus from being able to be hit or killed while inside its burrow or while it's burrowing by pachycephalosaurus ram attack

Fixed drink hint sometimes appearing slowly

Stegosaurus impale attacks have been moved to directional attacks Stegosaurus power swing cooldown has been removed

Improved organs ragdoll performance

Made RCON accept EOS or Steam ID in any instance to avoid confusion

Adjusted the pounce point behind diabloceratops' head

Reduced juvenile pachycephalosaurus attract call volume

Stopped deinosuchus danger call occluding in water

Adjusted ceratosaurus trot footstep synchronized effects

Changed math for ceratosaurus vomit to skip fresh time for that corpse and immediately begin decomposing it

Adjusted admin pawn NV to see itself on spectator mode

Updated DLSS

Slightly reduced herrerasaurus pounce attack sound volume

Improved troodon venom pounce loop sounds

Improved random venom vocal sounds immersion

Made "Enlarged Meniscus" work proportionally

Reduced diabloceratops movement speed in spar mode when moving diagonally backwards

Reduced ceratosaurus' applied bacteria by half

Made admin commands more responsive

Increased grace period for bucking to knockdown pouncers to 2s

Adjusted ceratosaurus' damage negation while eating to not take its defense buff into account before ignoring damage

Added boar attack vocal sounds to animations

Patrol zones now disable themselves if empty of food

Fixed the escape menu sometimes not working

Fixed camera lock rotation sometimes resetting itself

Fixed players disappearing when sitting over rocks or mesh collisions at too far of a distance

Fixed pounce latch attack damage not scaling properly with growth

Fixed pterodactylus corpse event animation jitter when eating

Fixed some fractured animations not playing properly

Fixed gallimimus fractured animations sliding

Fixed brightness commands not working in admin panel

Fixed chat remaining on screen forever after sending or receiving messages

Fixed drink hint sometimes showing up on mud pits

Fixed gallimimus ragdoll not working properly

Fixed not being able to open a corpse if hallucinating

Fixed migration zone logic to avoid species being sent to multiple zones

Fixed wrong name of group member displaying when broadcasting from far away

Fixed not being able to remove EOS ID bans from the admin panel

Fixed ban times showing as UTC on clients

Fixed corpses not floating properly if dropped while being carried in water

Fixed ragdolls not working with certain physics collisions

Fixed hatchling deinosuchus call sounds

Fixed hatchling deinosuchus broadcast sounds

Fixed mudpools occluding other footstep sounds

Fixed decals appearing on russula mushrooms

Fixed "Hydrodynamic Mutation" affecting flight speed

Fixed carnotaurus being able to instantly CC with charge

Fixed dilophosaurus hallucination sliding while moving and using vocals

Fixed jackfruits so that they now bounce off of trees to prevent them getting stuck

Fixed juvenile stegosaurus walk, trot and sprint animation being too fast

Fixed meat chunks, schooling fish, and organs not rotting

Fixed the "Go To" admin command not working while an admin is in spectator mode

Fixed weather variation toggle server config not working and added min and max intervals for server configs

Fixed the hypsilophodon carrying animation

Fixed diabloceratops being able to use directional attacks during the engage attack

Fixed diabloceratops being able to activate blocking while sprinting

Fixed diabloceratops diagonal forward spar sprint animations

Fixed pounce ending due to killing pinned target not replicating animation properly

Fixed river PP not updating fast enough when player jumps in water

Fixed droplets not working during rain

Fixed inconsistencies with carnotaurus hit conditions

Fixed hallucination fog remaining if healed during spectator mode

Fixed schooling fish not showing as a diet type

Fixed an issue where you would vomit again if eating immediately after vomiting

Fixed stomach warning UI not showing when close to vomit

Fixed rabbit sprint animation not playing properly

Fixed "Social Behaviour" mutation not allowing max group size changes

Fixed Mass Migration Zone not showing in compass

Fixed 'Hematophagy' and 'Xerocole Adaptation" amount not scaling properly with growth

Fixed some Animal AI sounds not playing

Fixed Patrol zones not swapping if there is only one player online