Official The Isle channel

Patch 0.15.191 is now available!

Last reading 2 minutes ago

Patch
Category
Patch
Author
Punchpacket
Published
Aug 5, 2024

Hey Islanders,

It's time venture back into The Isle to explore a myriad of new features and locations. Delve into the Mutations system and adapt your animal to survive and thrive across multiple generations. Look your best and stand out from the pack with an array of new skin patterns. Sink your claws into the competition with the Omniraptor's new grapple mechanic, or for those who prefer defense, join the herd as the Diabloceratops, a robust and formidable herbivore that always faces a threat.

You may need to restart your Steam client if the update does not make itself immediately available to download.

Updated server owner configs:

ServerName="Server name here" // Server name. MapName=Gateway MaxPlayerCount=100 // 100+ player servers is not recommended. bEnableHumans=false // Set to true if you want to run around with a flashlight and kick an animal. bQueueEnabled=false // Enable queue if server slots are all filled. QueuePort=1000 // Queue port. This port must be open if Queueing is enabled. bServerPassword=false // Set to true if you want a server password. ServerPassword="password here" // Your server password. bRconEnabled=true // Enable RCON. RconPassword="password here" // RCON password. Do not give this out. RconPort=5555 bServerDynamicWeather=true // Temporarily disabled. Changing this will do nothing. ServerDayLengthMinutes=45 // Set in minutes. ServerNightLengthMinutes=20 // Set in minutes. bServerWhitelist=false // Set the server whitelist. If true, will look for whitelistID's in the above category. bEnableGlobalChat=false // Enabling the Global Chat panel. bSpawnPlants=true // Enable plant food spawns. bSpawnAI=true // Enable AI spawns. AISpawnInterval=40 // Set how frequently AI can spawn in seconds. bEnableMigration=true // Enable patrol zones, species migrations, and mass migrations. MaxMigrationTime=5400 // Value is in seconds. This controls how long the migration zones should last. GrowthMultiplier=1 - Universal multiplier for growth. Putting this number too high will break it. Recommendation is no higher than 20, even for lulz. bEnableMutations=true // Enable mutations.

AdminsSteamIDs=Admin steam ID here // SteamID64 format WhitelistIDs=White list steam ID here // SteamID64 format. NOTE: Must be enabled in the game session below. Keep this empty if whitelist is disabled // List of all enabled classes. Remove a line to remove a class from spawning. - Can also be managed in Admin Panel in real time. AllowedClasses=Hypsilophodon AllowedClasses=Pachycephalosaurus AllowedClasses=Stegosaurus AllowedClasses=Tenontosaurus AllowedClasses=Carnotaurus AllowedClasses=Ceratosaurus AllowedClasses=Deinosuchus AllowedClasses=Diabloceratops AllowedClasses=Omniraptor AllowedClasses=Pteranodon AllowedClasses=Troodon AllowedClasses=Beipiaosaurus AllowedClasses=Gallimimus AllowedClasses=Dilophosaurus AllowedClasses=Herrerasaurus

// List of all enabled mutations and values. Keep commented out to have all mutations enabled. Enabling any mutations means you must include all mutations you would like available on your server. Listed below are all modifiable mutations with default values. Altering these values may produce unstable gameplay. // EnabledMutations=Hemomania, 0.05 // EnabledMutations=Hematophagy, 0.25 // EnabledMutations=Accelerated Prey Drive, 0.1 // EnabledMutations=Xerocole Adaptation, 0.2 // EnabledMutations=Hypervigilance, 0.5 // EnabledMutations=Truculency, 0.2 // EnabledMutations=Osteophagic, 0.15 // EnabledMutations=Photosynthetic Regeneration, 0.1 // EnabledMutations=Cellular Regeneration, 0.15 // EnabledMutations=Advanced Gestation, 0.5 // EnabledMutations=Sustained Hydration, 0.2 // EnabledMutations=Enlarged meniscus, 0.15 // EnabledMutations=Efficient Digestion, 0.2 // EnabledMutations=Featherweight, 0.5 // EnabledMutations=Osteosclerosis, 0.2 // EnabledMutations=Wader, 0.25 // EnabledMutations=Epidermal Fibrosis, 0.15 // EnabledMutations=Congenital Hypoalgesia, 0.15 // EnabledMutations=Photosynthetic Tissue, 0.05 // EnabledMutations=Nocturnal, 0.05 // EnabledMutations=Hydroregenerative, 0.25 // EnabledMutations=Increased Inspiratory Capacity, 0.15 // EnabledMutations=Hydrodynamic, 0.15 // EnabledMutations=Submerged Optical Retention, 0.05 // EnabledMutations=Infrasound Communication, 0.5 // EnabledMutations=Augmented Tapetum, 0.5 // EnabledMutations=Hypermetabolic Inanition, 0.15 // EnabledMutations=Tactile Endurance, 0.5 // EnabledMutations=Gastronomic Regeneration, 0.1 // EnabledMutations=Heightened Ghrelin, 0.25 // EnabledMutations=Prolific Reproduction, 0.1 // EnabledMutations=Enhanced Digestion, 0.1 // EnabledMutations=Reinforced Tendons, 0.1 // EnabledMutations=Multichambered Lungs, 0.05 // EnabledMutations=Reabsorption, 1 ****** // Value must be 1 or remove from this list to disable it. // EnabledMutations=Pit Organ, 1 ******// Value must be 1 or remove from this list to disable it. // EnabledMutations=Cannibalistic, 1 ******// Value must be 1 or remove from this list to disable it. // EnabledMutations=Barometric Sensitivity, 1 ******// Value must be 1 or remove from this list to disable it. // EnabledMutations=Social Behavior, 1 *****// Value must be 1 or remove from this list to disable it. // EnabledMutations=Traumatic Thrombosis, 1 *****// Value must be 1 or remove from this list to disable it. // EnabledMutations=Reniculate Kidneys, 1 *****// Value must be 1 or remove from this list to disable it. // EnabledMutations=Paratrepsis, 1 ****// Value must be 1 or remove from this list to disable it.

// Add the names of each AI class that should be disabled, one line for each. // DisallowedAIClasses=Compsognathus // DisallowedAIClasses=Pterodactylus // DisallowedAIClasses=Boar // DisallowedAIClasses=Deer // DisallowedAIClasses=Goat // DisallowedAIClasses=Seaturtle

Additions:

Added physics foliage to settings menu

Added grapple system for omniraptor pounce

Added new open body mechanic (tap E 3x)

Added mutations

Added new skin patterns

Added unstuck command

Added conditions for more animals to knock food from trees with their abilities

Added growth to hypsilophodon

Added new admin spectator mode option

Added south plains sanctuary

Enhancements:

Updated chat UI

Allowed semi-aquatics to swallow on the surface of water while moving

Updated gallimimus trot speed and animations

Adjusted character display in server list to show status of character and tooltip

Character display in server list now shows different states for low hunger and thirst Replaced deinosuchus by diabloceratops in omniraptor's diet

Added diabloceratops to deinosuchus's diet

Increased troodon envenomation potency

Adjusted plant spawn slope check

Updated lunge balance values

Adjusted migration zones plant spawn proportions

Reduced troodon's pounce latch stamina cost

Updated beipiaosaurus swim stamina values

Reduced beipiaosaurus surface swimming speed

Adjusted visual and weight growth of the stegosaurus to be more consistent

Slightly increased stegosaurus growth time to be in line with other animals

Reduced corpse total existing time from 45 to 35mins

Improved camera lock during grazing

Adjusted the speed of which the mud effect is removed by swimming and rain

Players can no longer swallow food whole if it would cause them to vomit. Players can still manually overeat food sources on the ground and will vomit

Bug fixes:

Fixed audio crash and stutters

Fixed organs and meat chunks falling through the floor

Fixed ceratosaurus manual vomit animation

Fixed skin creator resolution scale issues

Fixed interrupt vocals not working for all clients

Fixed various instances where stagger montages were not playing

Fixed ceratosaurus mouth animation resetting when taking damage

Fixed thirst going up in saltwater after swimming directly into it from freshwater

Fixed carnotaurus drag animation visual issue

Fixed up/down attacks only triggering when falling down

Fixed recoil animations not playing when being latched

Fixed gallimimus clipping when scenting and resting

Fixed knockdown direction issues with certain weights

Fixed animal sprint animations playing at 2x speed

Fixed AI sliding

Fixed the "hold to sleep" hint sometimes not disappearing

Fixed night time config not being respected

Fixed dinosaurs not playing the pinned animation when pinned during the vomit animation

Fixed carnotaurus charging jitter

Fixed human select issue in UI if clicking back on zone spawn list

Fixed gallimimus mouth issues while in skin preview

Fixed pinned target animation resetting when let go from a pounce by a player if it is still being pounced by other players

Fixed rain displaying through water

Fixed carnotaurus bite sound cut off

Fixed ceratosaurus damage multiplier when releasing RMB to attack

Fixed some animation issues when walking after using scent

Fixed beipiaosaurus playing its swimming vocal animations after surfacing

Fixed sensitivity slider ranges

Fixed blind related crash

Fixed flung animations playing twice

Fixed auto game restart when changing settings that need it

Fixed an issue with prelobby character displays

Fixed AI spawning inside some larger rocks

Fixed the ability to thrash while dragging

Fixed deinosuchus and ceratosaurus vomiting when drinking saltwater

Fixed juvenile deinosuchus bite sound playing twice

Fix to vocal type sounds still spawning underwater

Fix to some issues caused by swallowed/Grabbed objects

Fixed various issues with body impact sounds

Fixed courted dinosaur names sometimes not being set

Fixed being able to court while in spar mode

Fixed scaling issues of various locomotion vfx

Fixed safe logout not being interrupted when resting is interrupted

Fixed corpses becoming stuck to deinosuchus face after killing via lunge

Fixed deinosuchus calls crossfade from hatchling to juvenile

Fixed hatchlings able to open corpses

Fixed calls not working if very far away

Fixed stegosaurus impale not working

Fixed juvenile stegosaurus dig and bite animations deforming the mesh

Fixed food inconsistencies on plants and plant chunks

Fixed a camera lockup after being woken up from sleeping

Fixed domes render

Fixed eggs not shaking when hatching

Fixed tree texture and collision issues

Fixed beipiaosaurus deformation on skin customization screen

Fixed attacks sometimes not detecting hitboxes properly

Fixed attacks continuing after recoil

Fixed tail tip hitboxes

Fixed not being able to hit schooling fish

Fixed some effects not playing properly while swimming

Fixed pteranodon drag animations

Fixed meat chunks ragdoll resetting while being carried

Fixed pachycephalosaurus ram being blocked while pounced

Fixed rare issues with nest detection

Fixed some hypsilophodon sounds not modulating pitch with age

Fixed deinosuchus juvenile bite audio not playing sometimes

Fixed hypsilophodon using the wrong animation for rotten eggs

Fixed juvenile hypsilophodon spit

Fixed to ceratosaurus bite cancelling the audio for other clients

Fixed thrashed organs not being interactable

Fixed carried items scaling with growth of the carrier

Fixed chicken not playing pinned animation

Fixed juvenile gallimimus jaw issue on skin preview

Fixed pteranodon not taking damage when flying into the ground

Fixed hypsilophodon stamina regeneration after jumping

Fixed plant pieces and debris rotation after being dropped while carrying

Fixed players getting dusty from laying on any material

Fixed chat history box remaining open indefinitely after typing

Fixed after vomiting and safe logging, vomit sickness not healing off with time

Fixed players are unable to eat if they let hypsilophodon spit fade away

Fixed pachycephalosaurus being able to ram while in water

Fixed bodies sometimes emitting loud audio after being dragged

Fixed jungle ambient foliage volumes

Fixed stegosaurus attack power at adult

Fixed stegosaurus power swing recoiling when it shouldn't

Fixed drowning causing to be kicked

Fixed server sometimes not finding the nest to hatch from

Fixed unpairing while laying eggs

Fixed not being able to wash off hyspilophodon blindness when swimming

Fixed hyspilophodon blindness not washing off underwater

Fixed pounce not properly latching to target if too close

Fixed being unable to slide while biting

Fixed herrerasaurus climb up animation ending prematurely

Fixed gallimimus jittering after using the mobilize boost

Fixed fall damage not triggering

Fixed hypsilophodon eyebrows not being colored on A and B patterns

Fixed underwater waterfall sounds not attenuating

Fixed being unable to pounce humans from the front

Fixed inconsistent character acceleration when holding sprint

Fixed the gallimimus neck clipping into its body after using the mobilize ability

Fixed the juvenile deinosuchus sinking animation

Fixed replication issue on destructible fences

Fixed hypsilophodon's feet sliding when grazing

Fixed breath sounds not scaling with age