Dinner for four.
Experience the shift to Unreal Engine 5 with the overdue 6.5 update. Discover the ravenous appetite of the Ceratosaurus, a predator and scavenger capable of gorging itself on decaying corpses to inflict devastating bacteria-infected wounds. Immerse yourself in the aquatic realm alongside the Beipiaosaurus, as it breaches the water's surface with grace and dives for prey along the riverbeds. Unite your flock and sprint across the plains as the Gallimimus, the embodiment of speed and finesse. But beware, when night falls the horde stirs. Troodons are cunning predators armed with venomous strikes that leave their prey vulnerable.
If you encounter client performance issues, it's highly recommended that you wipe your Config folder. If running The Isle, exit the game. Open File Explorer. Click the address bar at the top. Type %localappdata% then press Enter. Find "TheIsle" folder. Open it. Open the "Saved" folder. Delete the "Config" folder. Note: This will reset any of your custom settings to their defaults. Start the game.
Changelog 0.11.53.07
Additions
Upgraded project to Unreal Engine 5 Converted Spiro from World Composition to World Partition (for the first and last time)
Added playable omnivores category
Added beipiaosaurus as a playable class
Added ceratosaurus as a playable class
Added gallimimus as a playable class
Added troodon as a playable class
Added foraging mechanics to beipiaosaurus and gallimimus
Added unique bleed modifiers to all attacks
Added dryosaurus dodge "charges" instead of consuming its stamina
Added the option for server admins to enable/disable certain species via the admin panel. This will save automatically to the server config files and can also be adjusted there
Added replay system. F2 ingame to start/stop recording on servers that have the system enabled (bAllowReplay=true in Game.ini). Replays must be a minimum of 5 seconds and cannot be viewed until 30 minutes has passed
Added new graphics settings menu
Added new skin colors for carnotaurus / hypsilophodon / pteranodon / omniraptor / tenontosaurus
Added support for individual leg fracture regen so it heals only if resting
Added sounds to hypsilophodon hatching animation
Added new deinosuchus fast waterwalking animations
Added ability to hear vocals in spectator mode
Added blunt impact sound to pachycephalosaurus' alt attack
Added diet bleed resist to malnutrition.
Added pteranodon left and right skimming animation when turning
Added new omniraptor lunged animation loop
Added fall damage to mud
Added camera offset when resting/sleeping
Added red color to a couple debuff diet status
Added grab hint for gore
Added a different hint for not being able to swallow if the amount of food would cause you to vomit
Added small and tiny jump foley sounds
Added support for different, front/back footprint scales, made tenotosaurus front footprint slightly bigger
Added boar pinned and bucking sounds
Added LODs to gore meshes
Added new birds erupt wingbeats sound
Added physics to tail when poucing a large target
Added new dirt, mud, sand and grass vfx
Added new hint for grabbing corpses underwater for deinosuchus
Added scalable body splash sfx
Added corpse dragging sfx
Added new swim fast and slow water vfx
Added a modifier for characters to have a different carry weight threshold
Added physics sleep system to gore for performance
Added new sounds to juvenile tenontosaurus drink animations
Added new carnivore grab soundcues
Added carnivore grab notifies to drag grab animations
Added "hold" to accept group call message
Added pounce points to compsognathus AI
Added condition to use high eat animations when eating fruits from the tree
Added condition to stop eating if corpse is dragged away
Added seaturtle animations and setup new movement
Added timer using notify state on grab animations for herbivores
Added pounce points to crabs and frogs. Added their missing animations
Added missing animations to goats and rabbits
Added sound for animals passing through most types of foliage
Added "commands" to RCON command list
Enhancements
Updated all carnivore diets
Big improvements to spatialisation on both dinosaur and animal vocals Setup new nightvision range values due to Spiro lighting changes Made alt attacks be used by default when not sprinting, added settings toggle Made deinosuchus water sense ignore underwater characters Prevented deinosuchus from sprinting when holding a character with its lunge on land Made salt lick remove vomit debuff over time instead of all at once. Allowed input release to interrupt the ability
Enabled head tracking while carrying something
Updated player spawns and plant spawns
Disabled charging for hatchling carnotaurus
Improved juvenile carnotaurus run footstep sync
Tweaked tenotosaurus pounced animation sounds
Removed tail drag sound from juvenile deinosuchus run
Corrected stegosaurus walk and trot footstep sync Allowed dryosaurus dodge when carrying something
Increased boars aggressiveness for relationship algorithm
Increased scavenger AI spawn range, AI improvements to boar
Adjusted bucking stamina damage to decrease based on pouncer growth
Improved alt bite sound sync and improved broadcast and death sound
Set deinosuchus to be knockdown immune Changes to pachycephalosaurus headbutt regarding head fracture against carnotaurus charge Greatly reduced the wind sway on vines Disabled spawning footprints when in mud
Adjusted lunge location point and rotation
Adjusted carnotaurus and tenotosaurus pounce sockets
Prevented players from pouncing a target that is being lunged
Reduced air control based on scale
Disabled pteranodon latching when not flying
Changed dryosaurus rest end transition blend
Added proportional food value to represent bone amount when corpse is swallowed
Made tenontosaurus tail attack hitbox extend below the ground to make the attack more reliable Adjustments to sounds being occluded by water
Updated and add a few more pounce points on dinos
Adjusted growth based gravity scaling
Adjusted heart and intestine ragdoll settings
Changed respawn values for mango and coconut trees
Adjusted carno charge hitbox width
Adjusted deinosuchus swallow curve
Slide dust and blood drip vfx updated
Updated pteranodon run cycle UI animation to match ingame animation
Adjusted underwater ocean ambience volume
Increased schooling fish hit chance to 100%
Updated deer vocal sounds
Updated hypsilophodon and compsognathus ragdolls
Adjusted deer vocals volume, adjusted footsteps volume
Improved audio latency settings, increased reverb amount for medium animal call attenuation
Improved drink vocals
Improved pteranodon wing flaps velocity base volume, pitch modulation and notify sync
Made lunge clear target value if hitting a target that was already lunging or lunged Made root plants expire after a while once dug up and not eaten Boar aggression range slightly increased
Adjusted footstep soundclasses volume
Changed blend in amount for lunge shore animation
Improved medium breath sounds and medium flesh bite sound
Made salt licking loop the animation
Adjusted volume and blend of drag sound cues
Made full body to partial body animation transition slower, especially for quadrupeds Edits to character shader instances Forced organs to rotten on spawn if source corpse is rotten
Changed headbutt launch direction calculation
Made death sounds to set age parameter Disabled some eating hints for hatchlings Made blood clot UI more obvious
Increased volume of omniraptor begging sounds
Corrected Omni adult bite sound pitch
Improved sounds on all hatching animations
Adjusted boar movement
Changed attenuation on boar attack
Made carnotaurus not a cannibal anymore Prevented hatchlings from catching schooling fish, unless deinosuchus Prevented grab hint if skeleton is underwater Disabled hypsilophodon spit for hatchlings Made lunge and ram not stagger targets
Reduced knockdown duration from 2.1s to 1s
Adjusted blood percentage icon
Updated deer animation system
Slowed deer AI sprint speed Underwater post process material changes Made latched pouncer to disengage if target is pinned by another pouncer Made sure logout does not call load title map more than once Lowered Cinematic settings to Epic. Improvements to lunge floor detection on release a player
Reduced volume of medium body splash sound
Improved deinosuchus grab sounds and jaw sound size scaling
Setup lunge animation for deer AI Improvements to anti hack
Improved carnotaurus charge breaths
Adjusted boar pounced animation
Improved tiny and small footstep attenuations
Updated skin preview map
Adjusted logic for deciding normal or high eating animation
Adjusted tiny footsteps volume curve
Balanced crossfades, modulations and volume of all footsteps
Finalized frog animations
Improved pachycephalosaurus vs pachycephalosaurus headbutt sound attenuation
Made weight calculation to increase stamina cost of pounced target bucking while having pouncers latched Disabled headtracking during blinded animation
Improved physics when chunks are dropped
Added more pitch variation to deinosuchus' regular pain sound
Adjusted levels of land body impact sounds
Made all hatchling/juvenile attacks use smaller attenuation Pitch and volume adjustments to herbivore diet sfx
Updated stegosaurus grazing animation
Adjusted deinosuchus bite and swallow volume
Made some minor corrections to pitch modulations for some drag loops Made all juvenile sounds use smaller attenuation relative to adult
Adjusted pitch scaling for tiny sit and stand foley sounds
Improved tiny and small footsteps volume and crossfade balance over growth for medium/large creatures (e.g deinosuchus)
Reduced food amount received from schooling fish as deinosuchus
Made lunge speed boost only constant if holding the button Set non-water footsteps to be occluded in water
Improved some deinosuchus, carnotaurus and modular grab/swallowing sounds
Changed hypsilophodon spit attenuation
Reduced volume of old sounds used for nest building
Minor tweaks to swallow sounds Improvements to grab sounds
Adjusted instant movement stop when water boosting hit a shoreline
Updated river and swamp underwater materials
Improved deino submerging animation, swimming angle after stopping movement
Made lunge water boost speed to last as input is hold.
Adjusted small and medium gore sounds
Increased occlusion filter frequency on a few attenuations
Made characters uncrouch in knee deep water All footsteps vfx set to render distance
Adjusted math for eat low/mid and high animations
Adjusted spectator mode teleport to be more accurate
Adjusted lunge collision trace
Adjusted South East location on Spiro to be closer to swamp
Small change to fruits base to avoid them despawning early Amphibian AI now wander if they are not near water
Reduced scavenger AI spawn distances
Adjusted seaturtle pounce point and added missing animations
Changed frog idle anim to still for corpse, dragged and lunged
RCON now accepts multiple packets on the same connection Increasd RCON buffer size
Balance
Global Mechanics
Staggers
Staggers removed from all attacks except the following:
Tenontosaurus tail slam Tenontosaurus rear kick Carnotaurus charge Pachycephalosaurus 360 attack
Knockdown
Knockdown recovery time reduced across the board
Night Vision
Night vision ranges all adjusted across the board
Diets
All carnivore diets updated with the addition of the new characters
Carnotaurus
Special Ability: Charge
Charge Hit trace size reduced. Activation cost set to 10% Stamina cost per second no longer scales with growth Knockdown threshold reduced slightly
Movement
Acceleration rate reduced Subadult sprint speed scale reduced
Bucking
Stamina damage reduced
Deinosuchus
Special Ability: Lunge
Recovery time of lunge stagger increased substantially Sprinting disabled when holding a character on land
Water Sense
Will now only detect players on the surface of water
Movement
Subadult speed modifier decreased
Hunger
Consumes food faster, resulting in it needing more food to be sustained
Dryosaurus
Special Ability: Dodge
No longer uses stamina, instead uses charges Max stored charges set to 2 Charge recharge time set to 10 seconds Cooldown set to 1.5 seconds
Turn Rates
Turn rate cap increased
Hypsilophodon
Turn Rates
Default turn rate increased 180 turn rate increased Turn rate cap increased
Pachycephalosaurus
Special Ability: Ram
Tap Knockdown threshold reduced Tap Ram stagger threshold reduced Held Ram Knockdown threshold reduced Held Ram stagger threshold reduced
Omniraptor
Special Ability: Pounce
Stamina damage against moving targets now scales with growth Pounce miss animation removed
Turn Rates
Turn rate cap increased
Stegosaurus
Bucking
Stamina damage reduced
Tenontosaurus
Special Ability: Tail Slam
Tail slam damage reduced
Bucking
Stamina damage reduced
Bug fixes
Fixed several issues related to UE5 engine upgrade
Fixed spawn crash when multiple people spawn at same time in same area
Fixed server crash when attacking Rabbit borrow
Fixed amphibious and aquatic spawns not spawning on mostly land bounds
Fixed lunge latency when dropping target
Fixed foliage hit dismount for omniraptor pounce being only client side
Fixed omniraptor scaling issues
Fixed swallow issue that caused despawn issues
Fixed impale causing stego input issues and allowing the player to grab corpses
Fixed pachycephalosaurus vomit animation issue
Fixed footsteps being inaudible from behind
Fixed deinosuchus jaw audible underwater
Fixed juvenile deinosuchus water attack duplicate jaw sound and splash vfx issue
Fixed deinosuchus sounds playing when underwater in rivers
Fixed carnotaurus charge animation blending
Fixed issues with nest placement
Fixed chunks not being destroyed if swallow is interrupted during animation
Fixed hitting pounce/lunge on any potential target that may be already pouncing
Fixed sliding sometimes auto-cancelling
Fixed landing animation when jumping into mud
Fixed pachycephalosaurus graze animation speed
Fixed boar root motion
Fixed stomach alert for deinosuchus
Fixed hypsilophodon eyebrows not having a default color
Fixed AI not having correct look pose values
Fixed issues when pouncing the same spot of a target as another player
Fixed DLSS settings not working correctly
Fixed wallow message not showing up if near water
Fixed NIS not applying on start up
Fixed pachycephalosaurus ram not working on foliage
Fixed admin panel bind error and fixed text box colors
Fixed spectator mode not showing AI sometimes
Fixed various gore ragdoll stretch issues
Fixed stomach content % hint not showing when hovered with cursor
Fixed carnotaurus t-pose if lunged when resting
Fixed carnotaurus charge against lunge causing the target to auto-walk
Fixed leg fracture healing if standing
Fixed vomit not reducing max hunger for diet values calculation
Fixed issues with meat chunk ragdolls when dropped
Fixed meat turning invisible or stuck in mouth if dropped when swallowiing and hit by a stun ability
Fixed dino profile max speed value being incorrect sometimes
Fixed not being able to toggle crouch while vocalizing
Fixed organs disappearing upon relogging, but were still interactable
Fixed pack scent not working
Fixed chat entry text color suddenly changing to black
Fixed stamina consumption when sprint flying downwards
Fixed stamina decay increasing instead of decreasing with certain diets
Fixed being able to get organs from corpses that are too heavy
Fixed organs food/nutrient amount per size
Fixed scent clouds lingering after they were supposed to disappear
Fixed various issues related to pounce interaction.
Fixed actors and gore clipping meshes during swallow
Fixed hypsilophodon aim particles not disappearing
Fixed being able to lunge multiple targets at once
Fixed not being able to perform vocals more than once while resting
Fixed juvenile jump heights
Fixed 3D preview only using juvenile animations
Fixed health decay not increasing if in malnutrition state
Fixed diet slots not respecting max amount set by vomit debuff
Fixed reverted blood resistence boost/debuff from diets
Fixed poucing a target already pouncing making them detach
Fixed dryosaurus rest to idle blend issue
Fixed blood scent clouds not disappearing
Fixed diet slots fill icon amount mismatched after vomiting from admin panel
Fixed carnotaurus charge crash
Fixed group leader not being set on server properly
Fixed jump sometimes not working
Fixed coconut eating closed condition
Fixed loaded nests not being set correctly
Fixed nest scavenger crash
Fixed wrong multiplier being used for growth
Fixed pounce animation interrupting once target is knocked down
Fixed swallow organs sometimes not giving the proper food/nutrient amount
Fixed overlap issues on underwater sound and pp for rivers
Fixed some graphics settings not reloading correctly
Fixed cooldown issue with drinking
Fixed cooldown on end for some abilities
Fixed pachycephalosaurus ram stopping mid-air sometimes
Fixed chicken LODs and updated ragdoll
Fixed socket issue client side
Fixed various issues with player group names
Fixed plants with roots showing the empty mesh version for a moment once the root is fully eaten
Fixed organs sometimes stretching on the floor when body is being dragged
Fixed boar animation when pinned
Fixed bypassing group limit with courted pairs
Fixed bleeding tooltip % not showing
Fixed some fall damage issues
Fixed various issues with ram, pounce and lunge
Fixed blood sometimes not updating the UI properly
Fixed material instance issue with growth
Fixed regenerating/decaying attributes not being clamped
Fixed not using LOD0 with low/medium view distance
Fixed organs stretching during corpse drag
Fixed nutrients not respecting hunger cap
Fixed fracture audio playing multiple times
Fixed foliage contact audio not playing correctly sometimes
Fixed animations not playing properly when pounce is interrupted by specific situations (such as knockdown or instant death)
Fixed footsteps notifies being named and velocity parameter being turned on incorrectly
Fixed multiple players being able to pick up gore or corpses
Fixed omniraptor, pachycephalosaurus, pteranodon and tenontosaurus drink animation loops
Fixed some drink montage issues
Fixed max stamina not respecting vomit debuff limit when growth tick applies
Fixed schooling fish falling through the ground
Fixed hungeroffset wrong calculation in swallow ability
Fixed boar hit reaction and attack
Fixed corpes sliding after a knockdown launch
Fixed deinosuchus quick get-up from resting animation stuttering
Fixed spectator mode showing invalid characters (such as logged out players)
Fixed rotation rate issue when moving after alt attacks
Fixed tiny body splash playing small sound
Fixed crash when logging sometimes
Fixed pteranodon not being able to peck while flying
Fixed gore rotten value not setting rotten state
Fixed juvenile hints related to not being able to grab and eat a closed coconut
Fixed organs pickup spawn not setting weight multiplier
Fixed lunge and pounce bleeding value
Fixed fall damage after client correction
Fixed stegosaurus impale issues
Fixed lunge not causing damage to an already lunging deinosuchus
Fixed pounce camera issues
Fixed blood decay not updating correctly
Fixed pounce hit impact animation overwriting pinned one sometimes
Fixed coconut hint not showing occasionally
Fixed character mesh scale sometimes being incorrect on death
Fixed some shader issues
Fixed some montages not looping correctly
Fixed some vomit montages playing full body
Fixed plants not updating mesh on begin play if dug already
Fixed drag loop in deinosuchus eat loop animation
Fixed graze not ending right after input release if near water source
Fixed small code mistake breaking dragging
Fixed meat chunks and organs not becoming rotten when they should
Fixed some vocal types of sound in animation not getting interrupted as they should
Fixed character spawn hitch
Fixed boar headtracking
Fixed boar alert mode loop
Fixed organ weight multiplication happening twice
Fixed pounce client jittering and stamina fall not reseting target state
Fixed carnotaurus charge speed and animation
Fixed issue with organ weight/food calculation
Fixed vocals not replicating properly
Fixed hatchling hatch body impact sound too heavy/loud
Fixed and improve salt lick sounds for all playables
Fixed deinosuchus jaw pop sound echoing
Fixed no audio when biting or swallowing as deinosuchus hatchling
Fixed deinosuchus juvenile having double vocals
Fixed stegosaurus impale making fruit/piece of plant disappear when carried
Fixed hatchlings being able to dig up plants
Fixed stamina reduction when trying to rest on top of a corpse
Fixed boar targeting corpses
Fixed deer targeting everything
Fixed draw distance value
Fixed radial impulse firing for organ that's not attached
Fixed never recovering from knockdown
Fixed fish movement
Fixed duplicated vocal audio for some species
Fixed apply button becoming hidden
Fixed settings saving before finishing applying some settings
Fixed corpses occasionally still being visible after swallowing them
Fixed corpses not being able to be picked up after it was carried in the mouth of a pteranodon that flew into the ground and died
Fixed stego call crossfades
Fixed graphics options value being reset in the UI
Fixed pounce checks to avoid specific interactions sometimes failing
Fixed balances to vocal calls
Fixed deinosuchus lunge body drop sound
Fixed carnivores not being able to get meat chunks or organs from corpses sometimes
Fixed medium sprint footsteps modulations and carnotaurus charge stomp layer
Fixed small walk/crouch attenuation issue
Fixed body splash sounds and water steps not firing correctly
Fixed tiny body splash not playing
Fixed underwater river PP not working sometimes
Fixed vocal and attenuation curves across the board
Fixed all vocals to sound hoarse at low stamina
Fixed carnotaurus charge sometimes consuming stamina when failing to activate
Fixed medium broadcast reverb coming in at close distance
Fixed crouching animation transition issue
Fixed footsteps being audible underwater
Fixed deinosuchus juvenile bite sound
Fixed duplicate pitch mod on medium sprint dirt and rock steps
Fixed vocal type sounds spam check not working correctly
Fixed oceans not blocking vocals underwater
Fixed large body drop on land sound
Fixed various issues related to carrying
Fixed deinosuchus bite crossfades
Fixed sprint footsteps spatialisation radius
Fixed blunt impact sound issue
Fixed no sound when eating in shallow water as juvenile deinosuchus
Fixed juvenile deinosuchus swallow sounds
Fixed juvenile carnotaurus attract core layer not playing
Fixed pounce end setting ability state back to none if player was pinned while latched
Fixed vocals not attaching to owner correctly
Fixed organs being destroyed if an actor was destroyed or turned to bones
Fixed corpses sometimes falling from mouth when grabbed/carried
Fixed chunks/organs/ragdolls falling through floor in some areas
Fixed vocals issue where another player can interrupt vocals
Fixed pawns not being destroy correctly server side if a player logged out while in spectator camera
Fixed sprint steps non-spatialised radius
Fixed pounce input lock
Fixed ragdolls reseting during carry/dragged causing issues of some recently spawned or stasis AI to fall from mouth
Fixed rivers not blocking vocals occasionally
Fixed tracked footprints being flipped and scaled incorrectly sometimes
Fixed and improved sniffing breath sounds
Fixed gore destroy time causing issues when something was recently dropped
Fixed gore latency issues on the client when they are destroyed
Fixed corpses being destroyed while being dragged/carried
Fixed camera offset for underwater sfx
Fixed pounce start animation not playing if already falling
Fixed being able to build nests underwater
Fixed schooling fish scale pulsating when caught sometimes
Fixed pressing G while pinned freeing the target
Fixed spectator mode widgets not updating in real time
Fixed online admin getter
Fixed debris causing issues
Fixed some sound cues not playing
Fixed certain vocals not working for specific sounds
Fixed pickup activation being possible if pounced
Fixed hypsilophodon blinded animation sounds
Fixed deinosuchus wateridle sounds being audible above water
Fixed swallow mechanic (visuals) not working on other clients sometimes
Fixed pickup interrupting movement even if there is nothing around to pickup
Fixed swallowing not destroying a corpse
Fixed player actor staying in game if the player disconnected while in spectator mode
Fixed certain fruit trees not respawning fruits over time
Fixed thrashed organs scaling incorrectly when spawning
Fixed deinosuchus lunge grabbing a target on the end of the ability
Fixed pickup end causing rotation rate to be 0 if player press G during pinned
Fixed attempt to replicate being deactivated when fruits or gore is picked up
Fixed deinosuchus not being able to start moving up/down while sinking
Fixed carbs causing stamina decay to increase instead of decrease
Fixed water culling trace not blocking on rivers
Fixed juvenile stegosaurus wallow sounds being incorrect
Fixed subadult pachycephalosaurus crouch animation looking strange visually
Fixed juvenile stegosaurus animation walk speed not matching how fast it was moving
Fixed lunge releasing target occasionally if going from water to land
Fixed deinosuchus camera clip when zoomed in and moving
Fixed deinosuchus dropping objects causing them to fall under the map
Fixed certain fruits not vanishing after being eaten completely
Fixed hatchling stego wallow body drops not audible
Fixed river culling vocals incorrectly sometimes
Fixed target animation lock at struggle if pouncer dies during pin action
Fixed hypsilophodon's mouth being open too wide when holding something while standing idle
Fixed camera offset when moving for deinosuchus being too high for hatchlings/juveniles and also to be avoided when swimming
Fixed scars disappearing when logging out
Fixed stomach giving the highest % nutrient of the player character instead of the target corpse when organ was pulled out instead of thrashed
Fixed rare/strange issue when chunks/gore get stuck on face for other clients
Fixed fruits not respawning at all if eaten from the tree
Fixed some material parameters not being set once replicated
Fixed issue if eating was canceled due to corpse dragged or carried
Fixed plants not replicating when dug up or eaten fully
Fixed targets becoming locked in pinned animation if pouncer died during the pin
Fixed bones showing as a nutrient icon
Fixed how plants verify used sockets for spawning fruits
Fixed animals injured animations not using normal locomotion ones to avoid then t-posing
Fixed tail physics not being disabled when sprinting at subadult stage
Fixed seaturtle idle look pose
Fixed being able to use deinosuchus alt attack with a leg fracture
Fixed deer lookpose causing jaw issues
Fixed fruits not be cleaned up on clients once destroyed
Fixed sounds with boar locomotion
Fixed interactor box scale during crouch
Fixed frog carried animation
Fixed rabbit carry position being wrong due to animation
Fixed idle special animations playing even if pinned
Fixed corpses resetting to non-fresh if eaten too fast
Fixed tiny slow swim sounds being occluded in water
Fixed mud body drop sounds occluded in mud pools
Fixed stamina decay not increasing during malnutrition
Fixed scavenger perception
Fixed an issue where scavengers would not always make it to carcass and would not flee from bigger characters
Fixed fruits auto fall timer being reset by auto respawn
Fixed fast moving clouds after death
Fixed footprints spawning when walking in water
Fixed lunge causing oxygen damage on surface or land
Fixed gore floor correction not detecting static meshes
Fixed swamp water on Spiro
Fixed coastal AI spawning in nesting grounds
Fixed chicken, crab and frog AI not reacting to players
Fixed boar and chicken health being incorrect
Fixed an issue with RCON not saving correctly
Fixed over 500 additional issues that were introduced with the new playable classes
Known Major Issues
Ceratosaurus charged bite audio is delayed Organs, fruits and meat chunks can become uninteractable and stuck to the player's face if left too long before swallowed/dropped. Safelog to fix Occasionally, a 2nd giant moon will appear in the sky that fixes itself after a few minutes Elite fish will sometimes desync and appear to be flying. They are not interactable and will fix themselves when approached. This is usually caused by an admin being in spectator mode Additional observation issues with admin spectator mode Deinosuchus has an issue where dropping an organ or meat chunk causes it to return to the corpse it was pulled from Corpses will occasionally be seen falling from the sky when first rendered Group nametags will sometimes disappear and not return if you leave render distance of a player. Regroup to fix Sometimes night vision does not work correctly underwater as deinosuchus and beipiaosaurus. Safelogging will fix this