Official The Isle channel

Update #6.5 Now Live!

Last reading 3 minutes ago

Patch
Category
Patch
Author
Punchpacket
Published
Jun 23, 2023

Dinner for four.

Experience the shift to Unreal Engine 5 with the overdue 6.5 update. Discover the ravenous appetite of the Ceratosaurus, a predator and scavenger capable of gorging itself on decaying corpses to inflict devastating bacteria-infected wounds. Immerse yourself in the aquatic realm alongside the Beipiaosaurus, as it breaches the water's surface with grace and dives for prey along the riverbeds. Unite your flock and sprint across the plains as the Gallimimus, the embodiment of speed and finesse. But beware, when night falls the horde stirs. Troodons are cunning predators armed with venomous strikes that leave their prey vulnerable.

If you encounter client performance issues, it's highly recommended that you wipe your Config folder. If running The Isle, exit the game. Open File Explorer. Click the address bar at the top. Type %localappdata% then press Enter. Find "TheIsle" folder. Open it. Open the "Saved" folder. Delete the "Config" folder. Note: This will reset any of your custom settings to their defaults. Start the game.

Changelog 0.11.53.07

Additions

Upgraded project to Unreal Engine 5 Converted Spiro from World Composition to World Partition (for the first and last time)

Added playable omnivores category

Added beipiaosaurus as a playable class

Added ceratosaurus as a playable class

Added gallimimus as a playable class

Added troodon as a playable class

Added foraging mechanics to beipiaosaurus and gallimimus

Added unique bleed modifiers to all attacks

Added dryosaurus dodge "charges" instead of consuming its stamina

Added the option for server admins to enable/disable certain species via the admin panel. This will save automatically to the server config files and can also be adjusted there

Added replay system. F2 ingame to start/stop recording on servers that have the system enabled (bAllowReplay=true in Game.ini). Replays must be a minimum of 5 seconds and cannot be viewed until 30 minutes has passed

Added new graphics settings menu

Added new skin colors for carnotaurus / hypsilophodon / pteranodon / omniraptor / tenontosaurus

Added support for individual leg fracture regen so it heals only if resting

Added sounds to hypsilophodon hatching animation

Added new deinosuchus fast waterwalking animations

Added ability to hear vocals in spectator mode

Added blunt impact sound to pachycephalosaurus' alt attack

Added diet bleed resist to malnutrition.

Added pteranodon left and right skimming animation when turning

Added new omniraptor lunged animation loop

Added fall damage to mud

Added camera offset when resting/sleeping

Added red color to a couple debuff diet status

Added grab hint for gore

Added a different hint for not being able to swallow if the amount of food would cause you to vomit

Added small and tiny jump foley sounds

Added support for different, front/back footprint scales, made tenotosaurus front footprint slightly bigger

Added boar pinned and bucking sounds

Added LODs to gore meshes

Added new birds erupt wingbeats sound

Added physics to tail when poucing a large target

Added new dirt, mud, sand and grass vfx

Added new hint for grabbing corpses underwater for deinosuchus

Added scalable body splash sfx

Added corpse dragging sfx

Added new swim fast and slow water vfx

Added a modifier for characters to have a different carry weight threshold

Added physics sleep system to gore for performance

Added new sounds to juvenile tenontosaurus drink animations

Added new carnivore grab soundcues

Added carnivore grab notifies to drag grab animations

Added "hold" to accept group call message

Added pounce points to compsognathus AI

Added condition to use high eat animations when eating fruits from the tree

Added condition to stop eating if corpse is dragged away

Added seaturtle animations and setup new movement

Added timer using notify state on grab animations for herbivores

Added pounce points to crabs and frogs. Added their missing animations

Added missing animations to goats and rabbits

Added sound for animals passing through most types of foliage

Added "commands" to RCON command list

Enhancements

Updated all carnivore diets

Big improvements to spatialisation on both dinosaur and animal vocals Setup new nightvision range values due to Spiro lighting changes Made alt attacks be used by default when not sprinting, added settings toggle Made deinosuchus water sense ignore underwater characters Prevented deinosuchus from sprinting when holding a character with its lunge on land Made salt lick remove vomit debuff over time instead of all at once. Allowed input release to interrupt the ability

Enabled head tracking while carrying something

Updated player spawns and plant spawns

Disabled charging for hatchling carnotaurus

Improved juvenile carnotaurus run footstep sync

Tweaked tenotosaurus pounced animation sounds

Removed tail drag sound from juvenile deinosuchus run

Corrected stegosaurus walk and trot footstep sync Allowed dryosaurus dodge when carrying something

Increased boars aggressiveness for relationship algorithm

Increased scavenger AI spawn range, AI improvements to boar

Adjusted bucking stamina damage to decrease based on pouncer growth

Improved alt bite sound sync and improved broadcast and death sound

Set deinosuchus to be knockdown immune Changes to pachycephalosaurus headbutt regarding head fracture against carnotaurus charge Greatly reduced the wind sway on vines Disabled spawning footprints when in mud

Adjusted lunge location point and rotation

Adjusted carnotaurus and tenotosaurus pounce sockets

Prevented players from pouncing a target that is being lunged

Reduced air control based on scale

Disabled pteranodon latching when not flying

Changed dryosaurus rest end transition blend

Added proportional food value to represent bone amount when corpse is swallowed

Made tenontosaurus tail attack hitbox extend below the ground to make the attack more reliable Adjustments to sounds being occluded by water

Updated and add a few more pounce points on dinos

Adjusted growth based gravity scaling

Adjusted heart and intestine ragdoll settings

Changed respawn values for mango and coconut trees

Adjusted carno charge hitbox width

Adjusted deinosuchus swallow curve

Slide dust and blood drip vfx updated

Updated pteranodon run cycle UI animation to match ingame animation

Adjusted underwater ocean ambience volume

Increased schooling fish hit chance to 100%

Updated deer vocal sounds

Updated hypsilophodon and compsognathus ragdolls

Adjusted deer vocals volume, adjusted footsteps volume

Improved audio latency settings, increased reverb amount for medium animal call attenuation

Improved drink vocals

Improved pteranodon wing flaps velocity base volume, pitch modulation and notify sync

Made lunge clear target value if hitting a target that was already lunging or lunged Made root plants expire after a while once dug up and not eaten Boar aggression range slightly increased

Adjusted footstep soundclasses volume

Changed blend in amount for lunge shore animation

Improved medium breath sounds and medium flesh bite sound

Made salt licking loop the animation

Adjusted volume and blend of drag sound cues

Made full body to partial body animation transition slower, especially for quadrupeds Edits to character shader instances Forced organs to rotten on spawn if source corpse is rotten

Changed headbutt launch direction calculation

Made death sounds to set age parameter Disabled some eating hints for hatchlings Made blood clot UI more obvious

Increased volume of omniraptor begging sounds

Corrected Omni adult bite sound pitch

Improved sounds on all hatching animations

Adjusted boar movement

Changed attenuation on boar attack

Made carnotaurus not a cannibal anymore Prevented hatchlings from catching schooling fish, unless deinosuchus Prevented grab hint if skeleton is underwater Disabled hypsilophodon spit for hatchlings Made lunge and ram not stagger targets

Reduced knockdown duration from 2.1s to 1s

Adjusted blood percentage icon

Updated deer animation system

Slowed deer AI sprint speed Underwater post process material changes Made latched pouncer to disengage if target is pinned by another pouncer Made sure logout does not call load title map more than once Lowered Cinematic settings to Epic. Improvements to lunge floor detection on release a player

Reduced volume of medium body splash sound

Improved deinosuchus grab sounds and jaw sound size scaling

Setup lunge animation for deer AI Improvements to anti hack

Improved carnotaurus charge breaths

Adjusted boar pounced animation

Improved tiny and small footstep attenuations

Updated skin preview map

Adjusted logic for deciding normal or high eating animation

Adjusted tiny footsteps volume curve

Balanced crossfades, modulations and volume of all footsteps

Finalized frog animations

Improved pachycephalosaurus vs pachycephalosaurus headbutt sound attenuation

Made weight calculation to increase stamina cost of pounced target bucking while having pouncers latched Disabled headtracking during blinded animation

Improved physics when chunks are dropped

Added more pitch variation to deinosuchus' regular pain sound

Adjusted levels of land body impact sounds

Made all hatchling/juvenile attacks use smaller attenuation Pitch and volume adjustments to herbivore diet sfx

Updated stegosaurus grazing animation

Adjusted deinosuchus bite and swallow volume

Made some minor corrections to pitch modulations for some drag loops Made all juvenile sounds use smaller attenuation relative to adult

Adjusted pitch scaling for tiny sit and stand foley sounds

Improved tiny and small footsteps volume and crossfade balance over growth for medium/large creatures (e.g deinosuchus)

Reduced food amount received from schooling fish as deinosuchus

Made lunge speed boost only constant if holding the button Set non-water footsteps to be occluded in water

Improved some deinosuchus, carnotaurus and modular grab/swallowing sounds

Changed hypsilophodon spit attenuation

Reduced volume of old sounds used for nest building

Minor tweaks to swallow sounds Improvements to grab sounds

Adjusted instant movement stop when water boosting hit a shoreline

Updated river and swamp underwater materials

Improved deino submerging animation, swimming angle after stopping movement

Made lunge water boost speed to last as input is hold.

Adjusted small and medium gore sounds

Increased occlusion filter frequency on a few attenuations

Made characters uncrouch in knee deep water All footsteps vfx set to render distance

Adjusted math for eat low/mid and high animations

Adjusted spectator mode teleport to be more accurate

Adjusted lunge collision trace

Adjusted South East location on Spiro to be closer to swamp

Small change to fruits base to avoid them despawning early Amphibian AI now wander if they are not near water

Reduced scavenger AI spawn distances

Adjusted seaturtle pounce point and added missing animations

Changed frog idle anim to still for corpse, dragged and lunged

RCON now accepts multiple packets on the same connection Increasd RCON buffer size

Balance

Global Mechanics

Staggers

Staggers removed from all attacks except the following:

Tenontosaurus tail slam Tenontosaurus rear kick Carnotaurus charge Pachycephalosaurus 360 attack

Knockdown

Knockdown recovery time reduced across the board

Night Vision

Night vision ranges all adjusted across the board

Diets

All carnivore diets updated with the addition of the new characters

Carnotaurus

Special Ability: Charge

Charge Hit trace size reduced. Activation cost set to 10% Stamina cost per second no longer scales with growth Knockdown threshold reduced slightly

Movement

Acceleration rate reduced Subadult sprint speed scale reduced

Bucking

Stamina damage reduced

Deinosuchus

Special Ability: Lunge

Recovery time of lunge stagger increased substantially Sprinting disabled when holding a character on land

Water Sense

Will now only detect players on the surface of water

Movement

Subadult speed modifier decreased

Hunger

Consumes food faster, resulting in it needing more food to be sustained

Dryosaurus

Special Ability: Dodge

No longer uses stamina, instead uses charges Max stored charges set to 2 Charge recharge time set to 10 seconds Cooldown set to 1.5 seconds

Turn Rates

Turn rate cap increased

Hypsilophodon

Turn Rates

Default turn rate increased 180 turn rate increased Turn rate cap increased

Pachycephalosaurus

Special Ability: Ram

Tap Knockdown threshold reduced Tap Ram stagger threshold reduced Held Ram Knockdown threshold reduced Held Ram stagger threshold reduced

Omniraptor

Special Ability: Pounce

Stamina damage against moving targets now scales with growth Pounce miss animation removed

Turn Rates

Turn rate cap increased

Stegosaurus

Bucking

Stamina damage reduced

Tenontosaurus

Special Ability: Tail Slam

Tail slam damage reduced

Bucking

Stamina damage reduced

Bug fixes

Fixed several issues related to UE5 engine upgrade

Fixed spawn crash when multiple people spawn at same time in same area

Fixed server crash when attacking Rabbit borrow

Fixed amphibious and aquatic spawns not spawning on mostly land bounds

Fixed lunge latency when dropping target

Fixed foliage hit dismount for omniraptor pounce being only client side

Fixed omniraptor scaling issues

Fixed swallow issue that caused despawn issues

Fixed impale causing stego input issues and allowing the player to grab corpses

Fixed pachycephalosaurus vomit animation issue

Fixed footsteps being inaudible from behind

Fixed deinosuchus jaw audible underwater

Fixed juvenile deinosuchus water attack duplicate jaw sound and splash vfx issue

Fixed deinosuchus sounds playing when underwater in rivers

Fixed carnotaurus charge animation blending

Fixed issues with nest placement

Fixed chunks not being destroyed if swallow is interrupted during animation

Fixed hitting pounce/lunge on any potential target that may be already pouncing

Fixed sliding sometimes auto-cancelling

Fixed landing animation when jumping into mud

Fixed pachycephalosaurus graze animation speed

Fixed boar root motion

Fixed stomach alert for deinosuchus

Fixed hypsilophodon eyebrows not having a default color

Fixed AI not having correct look pose values

Fixed issues when pouncing the same spot of a target as another player

Fixed DLSS settings not working correctly

Fixed wallow message not showing up if near water

Fixed NIS not applying on start up

Fixed pachycephalosaurus ram not working on foliage

Fixed admin panel bind error and fixed text box colors

Fixed spectator mode not showing AI sometimes

Fixed various gore ragdoll stretch issues

Fixed stomach content % hint not showing when hovered with cursor

Fixed carnotaurus t-pose if lunged when resting

Fixed carnotaurus charge against lunge causing the target to auto-walk

Fixed leg fracture healing if standing

Fixed vomit not reducing max hunger for diet values calculation

Fixed issues with meat chunk ragdolls when dropped

Fixed meat turning invisible or stuck in mouth if dropped when swallowiing and hit by a stun ability

Fixed dino profile max speed value being incorrect sometimes

Fixed not being able to toggle crouch while vocalizing

Fixed organs disappearing upon relogging, but were still interactable

Fixed pack scent not working

Fixed chat entry text color suddenly changing to black

Fixed stamina consumption when sprint flying downwards

Fixed stamina decay increasing instead of decreasing with certain diets

Fixed being able to get organs from corpses that are too heavy

Fixed organs food/nutrient amount per size

Fixed scent clouds lingering after they were supposed to disappear

Fixed various issues related to pounce interaction.

Fixed actors and gore clipping meshes during swallow

Fixed hypsilophodon aim particles not disappearing

Fixed being able to lunge multiple targets at once

Fixed not being able to perform vocals more than once while resting

Fixed juvenile jump heights

Fixed 3D preview only using juvenile animations

Fixed health decay not increasing if in malnutrition state

Fixed diet slots not respecting max amount set by vomit debuff

Fixed reverted blood resistence boost/debuff from diets

Fixed poucing a target already pouncing making them detach

Fixed dryosaurus rest to idle blend issue

Fixed blood scent clouds not disappearing

Fixed diet slots fill icon amount mismatched after vomiting from admin panel

Fixed carnotaurus charge crash

Fixed group leader not being set on server properly

Fixed jump sometimes not working

Fixed coconut eating closed condition

Fixed loaded nests not being set correctly

Fixed nest scavenger crash

Fixed wrong multiplier being used for growth

Fixed pounce animation interrupting once target is knocked down

Fixed swallow organs sometimes not giving the proper food/nutrient amount

Fixed overlap issues on underwater sound and pp for rivers

Fixed some graphics settings not reloading correctly

Fixed cooldown issue with drinking

Fixed cooldown on end for some abilities

Fixed pachycephalosaurus ram stopping mid-air sometimes

Fixed chicken LODs and updated ragdoll

Fixed socket issue client side

Fixed various issues with player group names

Fixed plants with roots showing the empty mesh version for a moment once the root is fully eaten

Fixed organs sometimes stretching on the floor when body is being dragged

Fixed boar animation when pinned

Fixed bypassing group limit with courted pairs

Fixed bleeding tooltip % not showing

Fixed some fall damage issues

Fixed various issues with ram, pounce and lunge

Fixed blood sometimes not updating the UI properly

Fixed material instance issue with growth

Fixed regenerating/decaying attributes not being clamped

Fixed not using LOD0 with low/medium view distance

Fixed organs stretching during corpse drag

Fixed nutrients not respecting hunger cap

Fixed fracture audio playing multiple times

Fixed foliage contact audio not playing correctly sometimes

Fixed animations not playing properly when pounce is interrupted by specific situations (such as knockdown or instant death)

Fixed footsteps notifies being named and velocity parameter being turned on incorrectly

Fixed multiple players being able to pick up gore or corpses

Fixed omniraptor, pachycephalosaurus, pteranodon and tenontosaurus drink animation loops

Fixed some drink montage issues

Fixed max stamina not respecting vomit debuff limit when growth tick applies

Fixed schooling fish falling through the ground

Fixed hungeroffset wrong calculation in swallow ability

Fixed boar hit reaction and attack

Fixed corpes sliding after a knockdown launch

Fixed deinosuchus quick get-up from resting animation stuttering

Fixed spectator mode showing invalid characters (such as logged out players)

Fixed rotation rate issue when moving after alt attacks

Fixed tiny body splash playing small sound

Fixed crash when logging sometimes

Fixed pteranodon not being able to peck while flying

Fixed gore rotten value not setting rotten state

Fixed juvenile hints related to not being able to grab and eat a closed coconut

Fixed organs pickup spawn not setting weight multiplier

Fixed lunge and pounce bleeding value

Fixed fall damage after client correction

Fixed stegosaurus impale issues

Fixed lunge not causing damage to an already lunging deinosuchus

Fixed pounce camera issues

Fixed blood decay not updating correctly

Fixed pounce hit impact animation overwriting pinned one sometimes

Fixed coconut hint not showing occasionally

Fixed character mesh scale sometimes being incorrect on death

Fixed some shader issues

Fixed some montages not looping correctly

Fixed some vomit montages playing full body

Fixed plants not updating mesh on begin play if dug already

Fixed drag loop in deinosuchus eat loop animation

Fixed graze not ending right after input release if near water source

Fixed small code mistake breaking dragging

Fixed meat chunks and organs not becoming rotten when they should

Fixed some vocal types of sound in animation not getting interrupted as they should

Fixed character spawn hitch

Fixed boar headtracking

Fixed boar alert mode loop

Fixed organ weight multiplication happening twice

Fixed pounce client jittering and stamina fall not reseting target state

Fixed carnotaurus charge speed and animation

Fixed issue with organ weight/food calculation

Fixed vocals not replicating properly

Fixed hatchling hatch body impact sound too heavy/loud

Fixed and improve salt lick sounds for all playables

Fixed deinosuchus jaw pop sound echoing

Fixed no audio when biting or swallowing as deinosuchus hatchling

Fixed deinosuchus juvenile having double vocals

Fixed stegosaurus impale making fruit/piece of plant disappear when carried

Fixed hatchlings being able to dig up plants

Fixed stamina reduction when trying to rest on top of a corpse

Fixed boar targeting corpses

Fixed deer targeting everything

Fixed draw distance value

Fixed radial impulse firing for organ that's not attached

Fixed never recovering from knockdown

Fixed fish movement

Fixed duplicated vocal audio for some species

Fixed apply button becoming hidden

Fixed settings saving before finishing applying some settings

Fixed corpses occasionally still being visible after swallowing them

Fixed corpses not being able to be picked up after it was carried in the mouth of a pteranodon that flew into the ground and died

Fixed stego call crossfades

Fixed graphics options value being reset in the UI

Fixed pounce checks to avoid specific interactions sometimes failing

Fixed balances to vocal calls

Fixed deinosuchus lunge body drop sound

Fixed carnivores not being able to get meat chunks or organs from corpses sometimes

Fixed medium sprint footsteps modulations and carnotaurus charge stomp layer

Fixed small walk/crouch attenuation issue

Fixed body splash sounds and water steps not firing correctly

Fixed tiny body splash not playing

Fixed underwater river PP not working sometimes

Fixed vocal and attenuation curves across the board

Fixed all vocals to sound hoarse at low stamina

Fixed carnotaurus charge sometimes consuming stamina when failing to activate

Fixed medium broadcast reverb coming in at close distance

Fixed crouching animation transition issue

Fixed footsteps being audible underwater

Fixed deinosuchus juvenile bite sound

Fixed duplicate pitch mod on medium sprint dirt and rock steps

Fixed vocal type sounds spam check not working correctly

Fixed oceans not blocking vocals underwater

Fixed large body drop on land sound

Fixed various issues related to carrying

Fixed deinosuchus bite crossfades

Fixed sprint footsteps spatialisation radius

Fixed blunt impact sound issue

Fixed no sound when eating in shallow water as juvenile deinosuchus

Fixed juvenile deinosuchus swallow sounds

Fixed juvenile carnotaurus attract core layer not playing

Fixed pounce end setting ability state back to none if player was pinned while latched

Fixed vocals not attaching to owner correctly

Fixed organs being destroyed if an actor was destroyed or turned to bones

Fixed corpses sometimes falling from mouth when grabbed/carried

Fixed chunks/organs/ragdolls falling through floor in some areas

Fixed vocals issue where another player can interrupt vocals

Fixed pawns not being destroy correctly server side if a player logged out while in spectator camera

Fixed sprint steps non-spatialised radius

Fixed pounce input lock

Fixed ragdolls reseting during carry/dragged causing issues of some recently spawned or stasis AI to fall from mouth

Fixed rivers not blocking vocals occasionally

Fixed tracked footprints being flipped and scaled incorrectly sometimes

Fixed and improved sniffing breath sounds

Fixed gore destroy time causing issues when something was recently dropped

Fixed gore latency issues on the client when they are destroyed

Fixed corpses being destroyed while being dragged/carried

Fixed camera offset for underwater sfx

Fixed pounce start animation not playing if already falling

Fixed being able to build nests underwater

Fixed schooling fish scale pulsating when caught sometimes

Fixed pressing G while pinned freeing the target

Fixed spectator mode widgets not updating in real time

Fixed online admin getter

Fixed debris causing issues

Fixed some sound cues not playing

Fixed certain vocals not working for specific sounds

Fixed pickup activation being possible if pounced

Fixed hypsilophodon blinded animation sounds

Fixed deinosuchus wateridle sounds being audible above water

Fixed swallow mechanic (visuals) not working on other clients sometimes

Fixed pickup interrupting movement even if there is nothing around to pickup

Fixed swallowing not destroying a corpse

Fixed player actor staying in game if the player disconnected while in spectator mode

Fixed certain fruit trees not respawning fruits over time

Fixed thrashed organs scaling incorrectly when spawning

Fixed deinosuchus lunge grabbing a target on the end of the ability

Fixed pickup end causing rotation rate to be 0 if player press G during pinned

Fixed attempt to replicate being deactivated when fruits or gore is picked up

Fixed deinosuchus not being able to start moving up/down while sinking

Fixed carbs causing stamina decay to increase instead of decrease

Fixed water culling trace not blocking on rivers

Fixed juvenile stegosaurus wallow sounds being incorrect

Fixed subadult pachycephalosaurus crouch animation looking strange visually

Fixed juvenile stegosaurus animation walk speed not matching how fast it was moving

Fixed lunge releasing target occasionally if going from water to land

Fixed deinosuchus camera clip when zoomed in and moving

Fixed deinosuchus dropping objects causing them to fall under the map

Fixed certain fruits not vanishing after being eaten completely

Fixed hatchling stego wallow body drops not audible

Fixed river culling vocals incorrectly sometimes

Fixed target animation lock at struggle if pouncer dies during pin action

Fixed hypsilophodon's mouth being open too wide when holding something while standing idle

Fixed camera offset when moving for deinosuchus being too high for hatchlings/juveniles and also to be avoided when swimming

Fixed scars disappearing when logging out

Fixed stomach giving the highest % nutrient of the player character instead of the target corpse when organ was pulled out instead of thrashed

Fixed rare/strange issue when chunks/gore get stuck on face for other clients

Fixed fruits not respawning at all if eaten from the tree

Fixed some material parameters not being set once replicated

Fixed issue if eating was canceled due to corpse dragged or carried

Fixed plants not replicating when dug up or eaten fully

Fixed targets becoming locked in pinned animation if pouncer died during the pin

Fixed bones showing as a nutrient icon

Fixed how plants verify used sockets for spawning fruits

Fixed animals injured animations not using normal locomotion ones to avoid then t-posing

Fixed tail physics not being disabled when sprinting at subadult stage

Fixed seaturtle idle look pose

Fixed being able to use deinosuchus alt attack with a leg fracture

Fixed deer lookpose causing jaw issues

Fixed fruits not be cleaned up on clients once destroyed

Fixed sounds with boar locomotion

Fixed interactor box scale during crouch

Fixed frog carried animation

Fixed rabbit carry position being wrong due to animation

Fixed idle special animations playing even if pinned

Fixed corpses resetting to non-fresh if eaten too fast

Fixed tiny slow swim sounds being occluded in water

Fixed mud body drop sounds occluded in mud pools

Fixed stamina decay not increasing during malnutrition

Fixed scavenger perception

Fixed an issue where scavengers would not always make it to carcass and would not flee from bigger characters

Fixed fruits auto fall timer being reset by auto respawn

Fixed fast moving clouds after death

Fixed footprints spawning when walking in water

Fixed lunge causing oxygen damage on surface or land

Fixed gore floor correction not detecting static meshes

Fixed swamp water on Spiro

Fixed coastal AI spawning in nesting grounds

Fixed chicken, crab and frog AI not reacting to players

Fixed boar and chicken health being incorrect

Fixed an issue with RCON not saving correctly

Fixed over 500 additional issues that were introduced with the new playable classes

Known Major Issues

Ceratosaurus charged bite audio is delayed Organs, fruits and meat chunks can become uninteractable and stuck to the player's face if left too long before swallowed/dropped. Safelog to fix Occasionally, a 2nd giant moon will appear in the sky that fixes itself after a few minutes Elite fish will sometimes desync and appear to be flying. They are not interactable and will fix themselves when approached. This is usually caused by an admin being in spectator mode Additional observation issues with admin spectator mode Deinosuchus has an issue where dropping an organ or meat chunk causes it to return to the corpse it was pulled from Corpses will occasionally be seen falling from the sky when first rendered Group nametags will sometimes disappear and not return if you leave render distance of a player. Regroup to fix Sometimes night vision does not work correctly underwater as deinosuchus and beipiaosaurus. Safelogging will fix this