Hey Islanders,Thank you to everyone that participated in our recent Hordetest! Patch 0.20.109 is now available on the Evrima Public Branch. You may need to restart your Steam client if update is not immediately available to download.
Added triceratopsAdded spawn codesAdjusted pteranodon flightAdded automated pteranodon circling (default: G while flying)Fixed migration zones failing for certain animalsAdded foliage interaction sounds to animals passing through vegetationGateway's south plains has been updated in preparation for upcoming location featuresGame trails have been added along common player travel routes between highlands, west rail access, the new south plains area, west plateau and northwest outpostGateway's west grasslands location has been updatedSeveral new watering holes have been added in Gateway near player travel routesGateway western coast preview area has been added (No patrol or migration zones have been added to this area. Do not expect food here yet)Fixed foliage color and saturation errorsAdjusted island grass height to accommodate smaller animalsCeratopsian spar sidestep has been made faster for follow up attacksEnabled ceratopsian flip attack in spar mode (Hold LMB)Ceratopsian thrash can now be activated during spar and all locomotion states, but will block movement during the attack (Double Tap LMB)Prevented latching with 0 staminaCeratosaurus mouth display no longer automatically ends when charging a biteCeratosaurus slows down by 10% and uses stamina to continue the mouth display after the bite is fully chargedReduced RMB hold time for ceratosaurus's maximum damage/bacteria applicationAdded 1.25x stability multiplier to ceratosaurus during their mouth displaySalt licks now drain bacteriaBacteria levels appropriately drain over timeReduced fall damage calculation valuesIncreased distance check for fish spawnsReduced fish schools in some lakesMade heal command reset gastrolith ingestionDisabled bleeding on dryosaurus directional attackMade diabloceratops thrash fasterSet ivy physical materials; collision still oblongAdded hypsilophodon latch sounds and initial latching implementationAdded waterfall and insect VFXIvy PLAs created and added to Gateway structuresReset fish fleeing speed reduction after 30s of inactivityUpdated fall damage math for pouncers when falling with a latched playerFixed an issue where dinosaurs occasionally clip into terrain in the skin editor when changing asset sexFixed an issue where eating fish on the surface of the water would cause splash effects and sounds to playFixed an issue with deinosuchus stuttering at the end of its resting animationFixed herrerasaurus' salt lick animation not looping properlyFixed pachycephalosaurus playing unnecessary VFX when ramming objectsFixed an issue where the Reabsorption mutation would apply outside of raining weather Fixed players snapping into the scent animation from crouchFixed dead AI still emitting audioFixed psittacosaurus AI ignoring players that left and re-entered their detection rangeFixed maiasaura not having a scent animation when in quadrupedal stanceFixed an issue where attacks with bleed properties weren't removing mud's bleed pauseFixed deinosuchus looping issues after eating foodFixed schooling fish not emitting blood effects when swallowedFixed pin being able to hit multiple targets on a player's clientFixed various recovery times from knockdown being too longFixed corpses that are carried by psittacosaurus not ragdolling if dropped by themFixed an issue where sitting playables would occasionally have collision that go above their characterFixed carnotaurus charge and maiasaura CC attacks occasionally not dealing damageFixed juvenile maiasaura's sprint animation mismatchFixed the port tunnel not having proper texturesFixed corpses emitting their death audio when a player logs in near oneFixed deinosuchus getting covered in duckweed when lunging underwaterFixed meat chunks not appearing until the end of an animationFixed animal AI not properly bucking when a player latches onto themFixed diabloceratops sprinting push not knocking down diabloceratops of the same weight rangeFixed instances of Prolific Reproduction mutation not workingFixed vocal audio not canceling during attacksFixed dilophosaurus being able to see its own clonesFixed diabloceratops’ face clipping when shoving forward in spar modeFixed juvenile omniraptor shaking while dragging a body and turningFixed dilophosaurus' arms being incorrectly positioned when sprinting and carrying something, while having another player envenomatedFixed AI walking on top of foliage that they should not be able to walk onFixed meat chunks getting stuck on carnivore's faces when they eat in replaysFixed falling leaves VFX spawning in areas with no treesFixed chickens not being afraid of anything and sometimes wanting to fight everyone foreverFixed juvenile stegosaurus playing the quick rise animation twiceFixed diabloceratops remaining idle if their UI menu is open while sparred by another diabloceratopsFixed players who unpair and pair again being able to build a new nestFixed foraging bubbles not properly cullingFixed dirt VFX playing when a deinosuchus drops a lunged player from on land into waterFixed maiasaura beg animation not playing audioFixed crab rotation and prevented them from making constant sniffing and purring noisesFixed maiasaura not being able to stance swap when taking damageFixed omniraptor sliding if it crouches right after using a directional attackFixed pterodactylus traps activating from underwater playablesFixed juvenile beipiaosaurus receiving the incorrect prompt when it attempts to swallow too much foodFixed the "Too big to swallow" prompt only showing if the player was standing idleFixed the adult beipiaosaurus’ mouth being held open on the customization screenFixed the max speed on the character menu not reflecting the speed difference with the maiasaura stance swapFixed playables continuously playing a jump animation if they press space while in the falling animationFixed maiasaura being unable to move for several seconds after recovering from knockdownFixed pteranodon not taking any fall damage when in the flying stateFixed gallimimus having no scent animation/audio while holding compsognathus AIFixed the back of playables becoming instantly dry as soon as the character touches landFixed blood masks remaining on the player in the rainFixed beipiaosaurus becoming distorted if the player had been dolphin diving too quicklyFixed the hint prompt not updating when the player moves from gastroliths to grass and vice versaFixed omnivores being able to pull meat chunks out of rotten corpsesFixed 'Having Muscle Spasms' not appearing in the status report of the player if they were not fully grownFixed an issue where an omniraptor pounces another omniraptor already pouncing, it will make the pounced omniraptor input locked until knocked offFixed patrol zones sometimes only showing for some group membersFixed an issue where a latching player continues to see an eating/drinking loop of a player they’ve latched ontoFixed chickens sometimes t-posing while stuck in placeFixed deer making boar vocals from a far distanceFixed an issue where if an elite fish is attacked while holding a player, the attacker dies and the swallowed player is sent to fish prisonFixed pterodactylus AI immediately harassing a player after catching schooling fishFixed players escaping weight based grapple to pin by sitting and standingFixed grazing prompt vanishing immediately after appearingFixed players occasionally becoming permanently input locked while taking chunks from treesFixed scavenger AI spawning on ragdolls in waterFixed debris continuing to spawn after a nest was completely builtFixed an issue where publicly set eggs would sometimes not show to players waiting in the egg screenFixed an issue where scavengers would sometimes leave organs inside of a skeletonFixed a visual issue with organs inflating in size when scavengers eat a corpseFixed the gastrolith hint not disappearing when another hint appearsFixed latched players being unable to be knocked off with collision or waterFixed diabloceratops not entering spar mode when one hits the other to lock togetherFixed deinosuchus having a second speed boost when they lunge onto landFixed an issue where the cannibal coloration was not applying after relogFixed an issue with stegosaurus sometimes able to cancel power swing animation into a directional attack without spending staminaFixed foraged compsognathus spamming audio when they are dug up by the playerFixed scavenger AI not despawning when they run offFixed psittacosaurus being able to carry ragdolls larger than itselfFixed an issue where compsognathus would sometimes have difficulty dealing damage to the playerFixed baby AI occasionally applying the same damage as adult AIFixed an input lockup for dilophosaurus when a hallucination kills an omniraptor that is latched onto that dilophosaurusFixed pouncers dying when they unlatch, if the player they are latched onto falls from a great heightFixed an issue with carnivores stuttering when they attack while moving and carrying a ragdollFixed maiasaura wallowing snapping into the standing animationFixed pterodactylus dealing damage to a player that has picked up a meat chunk that they dropped or was forced to be droppedFixed gallimimus corpses floating after death to return to their peopleFixed omniraptor being stuck in a sliding animation when dismounting from grappleFixed an issue where a player's status could be set as unknown despite safe loggingFixed the floating beehiveFixed waterfall attenuationFixed an issue where both parents could permanently lose access to the nest menu if one parent logs out or crashesFixed an issue where dying with a menu open prevented a player from being able to close the menuFixed an issue where being shoved by diabloceratops would often play the wrong shoved animation client sideFixed carnivores pickup time syncFixed character turning affecting head rotationFixed knockdown not working properly from a spar pushFixed diabloceratops sliding if it starts resting while blockingFixed animal AI not playing montages properlyFixed dilophosaurus clone being invisible in certain situationsFixed carry position for rabbit corpsesFixed diabloceratops sometimes having its head angle break when locked in sparFixed corpse physics being reset when draggedFixed being able to turn while thrashingFixed consuming spar charges when thrashing in spar modeFixed being able to activate thrash during flipFixed being able to build nests on top of other nestsFixed nests persisting after being abandoned by both parentsFixed night vision exposure blinding players at nightFixed psittacosaurus burrows spawning in the airFixed psittacosaurus burrows not being destroyed automaticallyFixed some foliage causing players to be knocked off during pounce latchFixed server list not updating on initial load sometimesFixed some issues regarding ESC menu, skin menu and settings menuFixed ceratosaurus directional bite applying bacteria even if it hit the target’s tailFixed cursor disappearing if closing settings after deathFixed drink animation sometimes playing incorrectly after movingFixed being able to push into blocking dinosaurs when locked togetherFixed pteranodon uncrouching when pressing RMBFixed being unable to do certain actions for a short time after drinkingFixed stegosaurus directional attack rotationFixed pounce latch mesh visually not working for the owner clientFixed body opening animation not being replicatedFixed stagger not moving the characterFixed being able to skim while air brakingFixed camera collision issues with buoysFixed an issue with ocean post processing adversely affecting performance near beaches and harborsFixed an issue with occlusion adversely affecting performanceFixed players using vocals during grappleFixed animals not drying off from water when flyingFixed foliage MetaSound array warningFixed manual fog overrides forcing fog levels to not properly raiseFixed thermals and slipstreams not properly activating/deactivating Fixed sanctuary mushrooms rotating when players removed a chunkFixed diabloceratops buck stamina ticking excessivelyFixed deinosuchus lunge preventing exit from waterFixed lunge failing immediately after grabbing a targetFixed small cracks in riversFixed infinite fish schoolsFixed ceratosaurus vomit math reducing rotten by smaller amounts than intendedFixed stamina usage in spar locked stateFixed thrash being usable while being spar pushedFixed dinosaur orientation while spar pushedFixed animal corpses not decaying to rotFixed foliage audio playing while player is deadFixed fish occasionally spawning under landscapeFixed fish swallow animation occasionally not playingFixed duplicate AI world spawner callsFixed dinosaur skin reflection issuesFixed animation not playing correctly when canceling spar pushed stateFixed ceratosaurus and deinosuchus inheriting cannibal mutationFixed anti cheat incorrectly kicking players during diabloceratops slideFixed fish school jumpers shifting height with followersFixed wrong animation played when spar pushedFixed sparring movement while holding objectsFixed gallimimus graze and pack movement radius; look pose now oscillatesPrevented ceratopsian sprinting flip from being spammableFixed maiasaura bipedal 135° & 180° directional attack sound desyncFixed master foliage volume and attenuation scalingFixed headtracking issue during skimmingFixed pteranodon latching again immediately on takeoff if RMB was held