Publications officielles The Isle

Patch 0.13.18.17

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Devlog
Catégorie
Devlog
Auteur
Punchpacket
Publié
20 déc. 2023

Hey Islanders,

Due to the holiday season we will not be providing a devblog over the new year. However, in the spirit of moving forward with presentable content, we are releasing a new patch that will be delivered straight to evrima as opposed to the standard hordetesting branch. The inclusion of herrerasaurus and dilophosaurus has come early, however there are certain quirks both visually and mechanically for each of them that will be adjusted after the holidays. Continue using the bug report functionality regardless, as we will continue to refine content as much as possible in the coming days before holiday break. I hope you find the new additions to the roster as fun as we do.

Please note; you may need to restart your Steam client if the update is not immediately available to download.

0.13.18.17

Additions

Added dilophosaurus as a playable class

Added herrerasaurus as a playable class

Added the ability to scent when crouched or resting

Added dryosaurus directional attacks

Added new AI world spawner

Added replay focus and hotkeys to adjust playback speed

Added zoom function to replays

Added new hypsilophodon grab animation

Added input release to digging to interrupt it early

Added an additional effect for sting stage for sanctuary bees

Added a warning pulse effect and sound for agitated sanctuary bees

Added "wounded" as a status report and calculation for bite force

Added condition for pounce hit to check front and back of a big target

Added giant wax palms to Gateway

Added a NV brightness curve for all species, separate from range

Added new lunge swimming animations for deinosuchus

Added new water sense effect for deinosuchus

Added deflect animations for omniraptor and troodon when pouncing from the front or behind targets

Enhancements Carnotaurus now requires a "run up" in order to charge Ceratosaurus stability is increased when chuffing around corpses Smoothing adjustments to animal head tracking Smoothing adjustments to pounce latch translation/rotation and pouncer´s camera

Adjusted boar carry position

Reduced dirt vfx amount when digging

Improved trying to rest from sliding

Adjusted hypsilophodon and stegosaurus footprint sizes

Enabled swallowing while latching

Removed schooling fish from the gallimimus diet

Shortened stegosaurus knockdown duration Migration zones now display immediately when scenting Allowed corpses to update locational effects Improvements to large call attenuations Disabled chuffing while swimming Hatchlings are now added to their parents' group regardless of size limit

Updated friends session finder

Made pounce and headbutt to ignore alt attacks Weather sounds are now filtered when a player's camera is underwater

Increased ceratosaurus scent range

Players can no longer pick things up if they are charging as carnotaurus

Increased pachycephalosaurus bleed resistance

Setup new threshold values for bees attacks and juvenile diet swap

Updated admin panel event to match new input name

Adjusted nutrients prortions for sanctuary mushrooms

Updated deinosuchus underwater vision

Removed initial bleed damage from target when an animal pounces them

Increased pachycephalosaurus intake values when eating or drinking

Nutrient decay rates have been slightly lowered

Adjusted ceratosaurus animation swallow curves

Adjusted gallimimus, hypsilophodon, beipiaosaurus, dryosaurus, pachycephalosaurus, and troodon knockdown times

Restored minimum sprint duration/distance before sliding can activate Ceratosaurus charged bites now force the player out of crouching

Added a stability multiplier to tenotosaurus when attacking behind itself

Removed impact sound from death screen

Adjusted pachycephalosaurus ram downwards activation angle

Slightly shortened recoil and stagger animations Organs should now properly reflect food values based on the size of the animal they are taken from Pachycephalosaurus headbutt can now properly hit swimming targets Edits to nv underwater values

Updated balance values for pounce (stamina cost/damage)

Updated headbutt balance values (stamina cost/damage)

Updated all bucking stamina damage values

Increased the diet boost values to scent and NV ranges

Fast transitions from sitting to standing no longer cost stamina

Bug fixes

Fixed mud not going away if wallowing after a rain event fired

Fixed headbutt slide and animation failing to restart

Fixed pteranodon animation blending when using vocals while flying

Fixed ceratosaurus charged bite tap animation

Fixed wallow adding mud even if raining

Fixed dryosaurus/carnotaurus charge indicator showing for hatchlings

Fixed morphs for animals with a subadult stage

Fixed wrong math on removing source food when removing a chunk

Fixed players occasionally losing their saved skins

Fixed grazing message having priority over eating a specific plant

Fixed bullfrog not being properly listed for omnivores diets

Fixed deinosuchus and ceratosaurus occasionally receiving vomit debuffs

Fixed gore chunks not having correct nutrient proportions from its source

Fixed troodon jump attack sound not crossfading by age

Fixed collision for physics assets against old cliff rocks

Fixed some foliage and rock collisions being inaccurate

Fixed beipiaosaurus upwards swimming animation not playing correctly

Fixed weather sometimes not replicating

Fixed beipiaosaurus vertical swim speed being incorrect

Fixed vomit animation making meat chunks clip through the neck and face

Fixed profile creating sound playing on start up

Fixed pachycephalosaurus juvenile generic call sound clicking

Fixed pteranodon not taking off at low stamina properly

Fixed carnotaurus not sliding after turning from charge

Fixed issue with eating value always being 50

Fixed boar montages

Fixed replay cooldown starting from the start of recording instead of its end

Fixed directional attack being spammable

Fixed wrong values on skin setup for AI spawn

Fixed organs not becoming rotten sometimes

Fixed pieces being interactable after destroy was called on server

Fixed schooling fish scale issue on spawn

Fixed trace attack hitting overlaps

Fixed dryosaurus/carnotaurus cooldown indicator color while the ability is active

Fixed organs weight values sometimes being too heavy

Fixed dryosaurus not biting while holding ALT

Fixed slowdown when landing

Fixed sinking too deep into mud when jumping in

Fixed deinosuchus nose bubbles showing above water

Fixed crouch jittering when stood in water

Fixed some species using diving animation for mud pools

Fixed locked damage not being added on some normal attacks

Fixed skin preview background not having light sometimes

Fixed sickness status on UI disappearing when relogging

Fixed meat chunks occasionally not despawning if eaten fully from swallowing or on the floor

Fixed pachycephalosaurus ram head damage multiplier

Fixed issue of swallow animation on simulated proxies

Fixed drag SFX sometimes playing louder than intended

Fixed certain hints not showing up

Fixed scent bar not being full when inside migration zone

Fixed flung animation repeating

Fixed carnotaurus slide animation after charging

Fixed sanctuary mushrooms being added to adult diet list

Fixed collision of gore pieces during swallow

Fixed swallowing state not applying once swallow animation starts

Fixed "can't swallow" hints not showing up in some circunstances

Fixed organs occasionally becoming stuck to the player's mouth

Fixed AI dinos not updating locational effects

Fixed bees not damaging adult dryosaurus

Fixed bullfrog and deer giving wrong diet nutrients

Fixed issues with drink distance checks

Fixed subadult to adult growth times for dinosaurs without a subadult stage

Fixed dryosaurus juvenile and hypsilophodon grazing/eating sounds not playing

Fixed bleed clogging sometimes not working when wallowing

Fixed vocals ducking venom ambience

Fixed goat, boar and deer sliding animations when sprinting

Fixed juvenile omnivores not getting nutrients from anything besides sanctuary mushroom sources

Fixed fall damage not being calculated when quicklogging

Fixed lunge sprint boost after leaving water to land during lunge

Fixed crouched scent animations clipping through floor

Fixed pawn being destroyed if quick logout after going to Spec mode at least once

Fixed scent blocking other abilities if it was activated when scenting is not possible

Fixed gore been somewhat intertactable after fully eaten

Fixed headtracking jitter

Fixed organs that were thrashed to be thrashed again using original corpse

Fixed pounce camera disalignment

Fixed some debuff values taking too long to disappear

Fixed animal AI not spawning blood pool effects

Fixed corpse flies not despawning

Fixed headtracking facing forward when looking back

Fixed wallow hint showing on blood pools for herbivores

Fixed beipiaosaurus bouncing on water surfaces when out of stamina

Fixed deinosuchus sprint footstep sounds not playing sometimes

Fixed hypsilophodon slide footsteps not spawning

Fixed pteranodon being able to skim above ground

Fixed a latency issue causing the pounce start animation to repeat