Publications officielles The Isle

Patch 0.21.720 Now Available!

Dernier relevé il y a 2 minutes

Patch
Catégorie
Patch
Auteur
Punchpacket
Publié
3 juil. 2026

Hey Islanders,

Thank you to everyone that participated in our recent Hordetest. Official servers are being taken down as we update the Evrima Public Branch to 0.21.720. Full changelogs can be found in Hordetest version announcements on Discord. You may need to restart your Steam client if the download is not available.

0.21.720 Highlights

Added Kentrosaurus

Hold RMB - Charge Power Swing

Hold RMB + LMB - Perform Power Swing

Passive - Reflection Damage. Attackers that hit the Kentrosaurus’ tail or shoulder spikes receive damage.

Ctrl - Defensive Stance Toggle. While in Defensive Stance, the Kentrosaurus gains increased reflection damage, stability, and blocks certain abilities if they connect with spikes.

LMB (While in Defensive Stance) - Perform defense tail attack

Temporarily removed rain particles (weather still functional) while fixing known issue

Updated Skin System. Additional pattern and theme options to be expanded in future updates

Redwoods and Mangroves locations added (WIP) and supporting migration zones

Added additional human locations

Updated eye shader settings

Updated gore textures

Updated HUD and menu UI icons

Updated pteranodon terrestrial animations and speeds

Updated pteranodon adult weight to 90kg

Increased speed and angle landing tolerance for pteranodon

Changed spearfishing default keybind to G

Updated resting regeneration rates across all species

Fixed pin retaliation attacks not properly triggering

Removed "Traumatic Thrombosis" mutation for future reintegration

Added sea turtle to deinosuchus’ diet

Fixed crush collision hitbox scale difference if standing or crouched

Fixed fractures applying to ‘Glass Bones’ mutation even if the fracture didn’t fully heal

Eggs now automatically hatch if players do not manually hatch themselves after appearing in an egg

Updated visuals for dilophosaurus and troodon envenomated targets

Fixed latched pouncers not detecting appropriate foliage collision

Fixed swallow warning not appearing

Fixed issues with weather changing too fast

Fixed pounce latch hit animations delaying before playing

Fixed subadult allosaurus sliding when turning in place

Fixed damage fence spline crash

Fixed allosaurus having a blood effect on some animations even if not hitting a target

Fixed rest interrupting knockdown recover animation

Fixed juvenile herrerasaurus animation issue with broken legs

Fixed triceratops having swapped indexes for body and eye material

Fixed nests sometimes vanishing

Updated diet chat command syntax to show alpha/beta/gamma

Fixed nutrients names in some panels

Fixed stegosaurus attack issue with certain settings

Fix to vomit block area on HUD icons

Fixed an input lock that could happen after a player dies from bleed

Fixed AI spawning on structures

Fixed AI sometimes spawning in water in highlands lake

Fixed non semi aquatics not being able to drop fish

Forced blood mask to update if it is raining

Removed extra visual meat chunk in herrerasaurus’ eating animation

Fixed generic vocal not occurring when typing in local chat

Fixed compsognathus AI despawning when being foraged

Fixed swamp banks from having bushes with full collision

Fixed dinosaur skin specular issues

Fixed pachycephalosaurus material not using correct VFX and masking

Fixed tyrannosaurus drink animation not ending correctly

Fixed camera rotations not being locked to the proper angle when spearfishing

Fixed game hud bacteria UI

Fixed coconuts not opening when falling from tree

Updated dilophosaurus material and quill fixes

Fixed dilophosaurus vocal animations

Fixed being able to eat unopened clams

Fixed camera offset in skin if preview pawn is destroyed

Fixed juvenile pteranodon movement animation with body fracture

Fixed an issue with water motes distance fade and appearing above water

Fixed stamina/bleed decay inconsistencies

Fixed triceratops animation not resetting after forward directional attack

Adjusted allosaurus vocal sounds crossfade value

Fixed pteranodon diving draining stamina incorrectly

Mud bank maze collision fixes

Fixed bubbles effect not hitting water collision

Fixed maiasaura being able to toggle stance during certain abilities to increase attack rates

Fixed being able to interrupt swallowing by pressing G

Fixed troodon prime elder weight

Fixed juvenile and subadult tyrannosaurus deforming when idle

Fixed beipiaosaurus juvenile idle animations breaking its arms

Fixed aquatic underwater PP never resetting under certain respawn conditions

Fixed invisible blocking objects near the marina

Fixed swimming VFX with maiasaura, carnotaurus, and triceratops

Fixed VFX that were displaying in front of envenomation materials